Five cards are drawn. Each card contains a "class" and a list of "categories". A category is selected for each class and the players and five letter tiles are drawn. The players have 5 minutes to come up with an example that begins with each letter for each class/category.
2007 update: Now part of University Game's Bookcase Series. The game has been updated to remove many of the esoteric categories (foreign words, spelling, authors of ______ descent). It's now much more a test of pop culture trivial knowledge and there is no longer the option to select a category only. One must now pick a Category and Topic (the term 'class' was removed). Also, the letter distribution was updated. The box indicates that this edition is copyright 2006.
-52 letter chips
-Master Score Pad
-Playing Card Sheets
-Sand Timer(5 minutes)
-Plastic Storage Tray
-How to Score Sheet
1967 3M & 1976 Avalon Hill edition differences
-Rules are separate (NOT on inside lid)
-only 30 letter chips (1 of each letter plus 4 wild *'s)
from "The Avalon Hill General Index and Company History, 1952-1980"
1977 was the "Year of Acquisition" for AH. In '77 AH put its acquistions of the previous year to work. In May of '76 Avalon Hill purchased the entire line of 3M games--the company which had pioneered bookcase packaging in the adult game industry... The realistic sales limits of wargames soon became painfully evident as Fact in Five climbed to the top of the AH sales pyramid.
Per the code in the index, "B", Avalon Hill did no redesign or development work and simply repackaged the existing 3M game in Avalon Hill packaging.