Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer Christian T. Petersen has seamlessly incorporated the better qualities of other recently popular games to improve on the game-play of the original TI, making it at once perfectly well-rounded and pleasantly familiar to experienced gamers.
TI3 is played by at least three players who belong to ten possible alien races, each with their own advantages and quirks. The 'designer notes' in the rulebook candidly and humbly acknowledge the inspiration for some of the improvements to the original game. The strategic game-play borrows the governing element from 'Puerto Rico' to involve players in an iteratively complex and yet fast-paced game experience with very little downtime. The game map, basic player progress and overall victory are dynamically determined in almost exactly the same way as they are by imaginative players of 'Settlers of Catan', while the "Command" system cleverly improves on the 'oil' logistical mechanism of 'Attack' to both manage turn-based activity and limit the size of armies, uniquely enabling weakened players to bounce back if they play their cards right.
Shipping in a massive (12” x 24”) epic-size box, this new giant-size edition of TI feature almost 350 masterfully sculpted oversize plastic miniatures - the typical TI units (Ground Forces, Cruisers, Dreadnoughts, Carriers, Fighters, PDS, and Space Docks) as well as two new units (the massive War Sun and the Destroyer). TI3 contains new oversize board tiles, more than 400 cards, every known civilization of the Twilight Imperium universe, almost every expansion rule and component ever published for TI, a gorgeous graphical overhaul, and an impressive full-color rules set.
Twilight Imperium Third Edition is nothing short of a massive epic release, and is destined to become a classic for years to come. FFG has directed all its craft, talent, and energy into this massive production. Are you ready for another Age of Twilight?
The publication of Twilight Imperium Third Edition (TI3) is a historical publication in FFG’s history. Twilight Imperium First Edition was FFG's first game product, and through two popular editions it has garnered a massive audience across the world and the Twilight Imperium name has been a pillar of growth and recognition for FFG.
An easy setup variant which completly eliminates all complete complete horrible statistical outliers possible by the usual setups and still allows for quick randomized setup. It allows to prebuild the map for 2-6 players with or without both expansion and once understood should be easily be adaptable for 7-8 players which I do not play and therefore was not able to play test.
With this variant no player will every have less than 8 resources in his "close" neighbourhood which avoids players being completly shut off because they can't even get enough resources to turtle. It also makes influence more interesting because there is likely - not necessarily - less available which makes it more important.
It also handles special system and empty tile distribution in a very elegant way....
=== Twilight Imperium (Third Edition) Technology Tree ===
Organized in tiers
Can be printed on both sides of an A4 paper sheet (scale to fit) or a paper sheet of similar size
- Shattered Empire technologies
- Shards of the Throne technologies
- Race-specific technologies
Very minor adjustments for improved results when printing
I have recently discovered that all the text is perfectly legible when printed on an A4 paper sheet (my description previously said A3 instead of A4)
Don't expect further updates or answers, seeing as I barely ever log onto this site. However, please do leave a comment if something needs to be fixed -- I might notice the comment eventually.
a work-in-progress of our group's alterations to Twilight Imperium 3rd edition and its expansions - making the game slightly more competitive.
These changes are mostly minimal, and do not alter any existing components or require new ones.
Primary changes are:
* Victory conditions - more objectives, and making the endgame less abrupt
* Assembly and Political Cards - changing how political cards work in and out of their Strategic action
* Leaders - making their rules more accessible, and changing the Leaders' abilities to make them more viable
* small changes to Dreadnought and WarSun, to narrow the power gap between them
Also includes a consolidated game setup guide, with some tweaks (mostly how we prefer to play), for these houserules.
Any feedback will be appreciated. Have...
In this rar are 3 stl-files for 3 components of a frame for TI-tiles.
If you print them 6 times, you can combine them to a frame suitable for a 7/8-player galaxy. If you leave out the ext-part, it fits for a normal-size galaxy.
One printed set looks like this: http://imgur.com/mGxE24W
If you don't use Plano 2-3500 storage trays to organize your fleets for easy handling and access, consider trying it out - you'll love it. If you do use them, and would like to jazz up your storage solution and make it a little more integral to the game experience, I humbly submit this insert for the lid. It provides all the unit statistics normally provided on those tiny fleet summary cards, but with larger text. Also provided are summaries of the rules for Shock Troops, Space Mines, Anti-Fighter Barrage, Bombardment, PDS fire, and the basics for purchasing Facilities. This insert is provided as a useful learning tool for new players, as well as an easily accessible reference for more experienced players. There are 3 inserts per 11x17 page, so printing 3 pages will allow you to outfit...
The player experience in Twilight Imperium, especially for new players, could be improved. With that goal in mind, I created a set house rules, optional rules and player handouts which attempts to: streamlines the rules, balance the game, ensure intuitiveness, and empower new players with the lightest touch possible.
-Incorrect flat tech tree in v3 (re Duranium Armor requirement)
-Other minor corrections and added shading
-Added: a 6 player map
-Added: Compensated players for not being able to sell political cards (gain 1 TG/card)
-Flat Tech Tree:
-Modified: Major revisions to red and green structure
-Modified: Minor revision to yellow structure
-Modified: Maneuvering Jets for this tree only
-Added Muaat ability clarification for use with this tech...