Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.
During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.
The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
Once, when teaching Lancaster after not having played it in ages, I made a critical error that I didn’t discover until after the game. I said never again and since then I make a “Reminders” sheet for all of my games. The intent was not to cover all the rules but to make note of those little things that can be forgotten. Most of the Reminders start with the set-up and ends with the end of game conditions and scoring. I print them on cardstock and trim away the excess, making an easy to use sheet. They are also a good framework to use when teaching the games. If you click on my user name, then click on Contributions, then go down to Files you can check out my Reminders for all of my games. Enjoy.
Here are images/icons of each component within the Tzolk'in: The Mayan Calendar base game. I use these as an add on to my labels for my baggies, but you could also use these in Plano boxes, Tuck Boxes, or where ever else you see fit. Use them as you please.
Geeklist to other games I have completed:
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
If you are interested in ref sheets for other games that I’ve made (>200), a complete set is available at my boardgame blog, http://hiewandboardgames.blogspot.com/2010/12/concise-reference-sheets.html