Legends of Andor is a cooperative adventure board game for two to four players in which a band of heroes must work together to defend a fantasy realm from invading hordes. To secure Andor's borders, the heroes will embark on dangerous quests over the course of five unique scenarios (as well as a final scenario created by the players themselves). But as the clever game system keeps creatures on the march toward the castle, the players must balance their priorities carefully.
At the heart of Legends of Andor is its unique narrative, the linked scenarios of which tell an overarching story as the players successfully complete objectives. For each scenario, or "Legend", a legend deck conveys the plot of an ever-unfolding tale...one in which the players are the protagonists. A wooden marker moves along the board's legend track at key points during each scenario, triggering the draw of a new legend card, the introduction of new game-altering effects, and the advancement of the story's plot. In the end, the players must endeavor to guide the fate of Andor through their heroic actions, bringing a happy ending to their epic fantasy tale.
Will their heroes roam the land completing quests in the name of glory, or devote themselves to the defense of the realm? Uncover epic tales of glory as you live the Legends of Andor!
A BGG FAQ (Frequently Asked Questions) page for Legends of Andor can be found at the Rules FAQ or by setting the BGG search to "wiki" and entering "Andor FAQ".
Using the original German version as a reference, some versions need corrections:
You do not have to stop when entering a space with a fog token. You should only reveal a fog token if you stop on a space with a fog token.
Silver event card 8 (Forest fire): There should be no numbers for the forest spaces as these are different on the landscape and subterranean sides of the board.
Silver event card 10 (Gors ravage the countryside): It should refer to the wizard and the dwarf, not the archer.
Golden event card 4 ("Poisonous vapors from the mountains..."): The heroes in spaces 37 to 70 lose 3 willpower points.
Golden event card 6 ("The dwarven trader Garz invites one of the heroes for a drink"): The hero may choose not to roll.
Golden event card 7 (sulphuric vapors): "Each hero" should be "the party", which cumulatively (not individually) must lose the number of willpower points.
Golden event card 27 ("a blind frenzy seizes the monsters"): It says the amount of gold/willpower that can be spent is 2, 4 and 6 (depending on the number of heroes), but it should be 2, 3 and 4, respectively.
Creature tile: "Place one skral in space 19 and the players as a group gain 5 willpower points."
Creature tile: "1 Gor on space 12, 1 gold on space 15"
Legend 1, card A1: It should say, "A hero must be in the castle at the end of the day."
Legend 2, card A2: After positioning the heroes, put gors in places 8, 20, 21, 26, 48 and a Skral in place 19.
Legend 3, Fate card 2 ("An exceptionally strong gor..."): It says the player must defeat the gor alone, but the player just needs to participate in the battle.
Legend 3, card Dark Magic - The Empowered Gor: It says that the empowered gor has "twice the entire party's team strength", but it should refer only to the heroes actually attacking the gor in a battle.
Legend 4, card B, third paragraph under "The Boulders": The hero's battle value has to be greater than or equal to the value of a boulder token in order to clear a boulder.
Legend 5, card A3: It explains how to place monster tiles on the Legend track, but it never says how many you must place. That should be five.
Translation-related discussion can be found in this thread.
Errata para a edição em Português (Devir). Possui correções além da errata oficial.
Errata for the Portuguese edition of Legends of Andor (Devir).
Created with the collaboration of Jaime (yxhjsk), Rafael MB, Glaucio Reis, Wolfham e Binderman.