The latest volume in Volko Ruhnke's COIN Series takes 1 to 4 players into the Afghan conflict of today’s headlines, this time in a unique collaboration between two top designers of boardgames on modern irregular warfare. A Distant Plain teams Volko Ruhnke, the award-winning designer of Labyrinth: The War on Terror, with Brian Train, a designer with 20 years' experience creating influential simulations such as Algeria, Somalia Interventions, Shining Path: The Struggle for Peru, and many others.
A Distant Plain features the same accessible game system as GMT's recent Andean Abyss and upcoming Cuba Libre but with new factions, capabilities, events, and objectives. For the first time in the Series, two counterinsurgent (COIN) factions must reconcile competing visions for Afghanistan in order to coordinate a campaign against a dangerous twin insurgency.
A Distant Plain adapts familiar Andean Abyss mechanics to the conditions of Afghanistan without adding rules complexity. A snap for GMT COIN Series players to learn, A Distant Plain will transport them to a different place and time. New features include:
Coalition-Government joint operations.
Volatile Pakistani posture toward the conflict.
Evolution of both COIN and insurgent tactics and technology.
Government graft and desertion.
Returning Afghan refugees.
Pashtun ethnic terrain.
A deck of 72 fresh events.
... and more.
As with each COIN Series volume, players of A Distant Plain will face difficult strategic decisions with each card. The innovative game system smoothly integrates political, cultural, and economic affairs with military and other violent and non-violent operations and capabilities. Flow charts are at hand to run the three Afghan factions, so that any number of players—from solitaire to 4—can experience the internecine brawl that is today's Afghanistan.
A graphical representation of OPs and Special Activities for each faction. In addition, there is an overview sheet which summarizes the forces, sequence of play, resources, victory conditions, and propaganda rounds specific to each faction-intended to help players "grok" all the variables in play.
This was designed specifically for newbies to the COIN system (or when teaching), and those who think "visually".
If this is something that you find useful, please vote with your thumbs and comments!
A number of errors have been corrected in this version. Enjoy!
The four players aids that come with ADP, for each faction the 4 operations, 3 special operations and victory condition. Great for anyone struggling with the convoluted rule book.
[publish with authorization of GMT and designers of the game]
Source: taken from the "a distant plain vassal module"
A simple flowchart for each faction that shows what actions they can take to directly improve that faction's victory conditions and what actions the other players can take to directly degrade that faction's victory conditions.
Keywords (such as Operations, Special Activities, and pieces) are bold-faced and color-coded to the appropriate faction(s).
Ver 5: Changed Warlord's Provide Security - Transport to "Each space they enter that contains any Guerrilla" (before it incorrectly referenced only Warlord guerrillas). Also corrected a couple of misspellings.
Deutsche Übersetzung der Player Aid Sheets, der Non-Player Sheets, des Faction Interaction Sheet, Sequence of Play Sheet, Random Spaces Sheet. Deutsche Übersicht über den Propagandarundenablauf und Spieler-, sowie Nicht-Spieler-Prioritäten. Das gleiche Layout wie meine deutsche Spielerhilfe für Cuba Libre.
Finale, fehlerfreie, Version
This file helps with the tracking of victory conditions in A distant plain. I designed it as pencil and paper tool but decided to make it a spreadsheet for computer usage also. It is not designed to track resources so victory conditions for Warlords will not be complete but it will help track uncontrolled popupation. In the main table you need to insert the population values in the columns that apply for that area. Other inputs should be self-explanatory.
Comments and constructive criticism would be appreciated to make this a handy tool.
List of the cards in "A Distant Plain" giving you the Fraction's turn order and which cards have "Halos" for solo or for Non-Player Fractions.
This list shows you that the cards are evenly distributed (180 points). Also, I broke down the number of cards that contain Halos for each fraction. 16 for Coalition/Taliban players and 30 for Government/Warlord players.
Use as you like.