Information
Designer
Artist
Publisher
Year Published
2013
# of Players
2 − 6
User Suggested # of Players
Best with 3, 4 players
Recommended with 2, 3, 4, 5, 6 players
(59 voters) [poll]
Mfg Suggested Ages
13 and up
Playing Time
90 minutes
User Suggested Ages
12 and up
(16 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(17 voters) [poll]
Subdomain
(32 voters) [vote]
Category
Mechanic
Expansion
Contained in
Family
Primary Name
Viticulture
Alternate Names
Website
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ObjectID: 128621
Description Edit | History

In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meager vineyards. They have a few plots of land, an old crushpad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success.

The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to get to the job has an advantage over subsequent workers.

Fortunately for the players, people love to visit wineries, and it just so happens that many of those visitors are willing to help out around the vineyard when they visit as long as you assign a worker to take care of them. Their visits (in the form of cards) are brief but can be very helpful.

Using those workers and visitors, players can expand their vineyards by building structures, planting vines (vine cards), and filling wine orders (wine order cards). Players work towards the goal of running the most successful winery in Tuscany.

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More Information Edit | History

Official FAQ


First edition: The 1st printing of the Kickstarter Edition contains all the components of the retail game plus the following extras:

None of these original Kickstarter elements as listed above will be in the second edition of Viticulture. For the most part the extras do not affect gameplay; see this thread for more details.


Second edition: The second edition of Viticulture includes the following additions/tweaks:

  • Smaller glass tokens (10mm) for wine and grapes so they fit better on the crush pad
  • Small edits and a winemaking key on the vineyard mat, as well as color coding for each player
  • Revised rules (see link below) — winemaking change is noted on the board
  • 6 grande workers (1 per player)
  • Revised visitors: Entertainer, Handyman, Horticulturist, Vendor, Mentor, Crush Expert, Jack of All Trades, Crusher, Uncertified Oenologist, Tour Guide, and Novice Guide
  • Quick reference guide
  • linen-embossed box, player mats, board, and tokens
  • no rustic bag
  • (Arboriculture and the promo cards are included in Tuscany, not the second printing of Viticulture)

See also this official description and this unofficial overview of all second edition changes]


Unique Aspects of Viticulture: (NB: written by the game's designer, Jamey Stegmaier)

  1. Balances, no checks: In Viticulture, you're always moving forward, and your job is to manage all of that forward momentum. Someone might choose an action that you were hoping for, but in doing so, you still have other options to choose, and if you're the first player to choose those options, you get a bonus. I want players to walk away from the game feeling elated, not frustrated.
  2. Scalability: I wanted Viticulture to be almost the same game with any number of players. With Viticulture, the worker slots available scale based on the number of players. The UI for the scaling system is simple and intuitive--you can understand it with a quick glance. It's almost exactly the same game with 2 players as it is with 6, and even a 6 player game shouldn't take longer than 90 minutes. I think the 6-player threshold is key so that three couples can play the game on a game night.
  3. Replayability: Viticulture has tons of paths to victory, most by choice, but some are affected by luck and the choices other players make.
  4. Production: In Viticulture, you're strategically choosing exactly what types of vines you're going to grow (there are tons of combinations), when to harvest those vines, when to crush your grapes to turn them into wine, and what type of wine you want to turn them into. You're truly producing something. We've honed the process so it's intuitive, but it's enough so that you get to feel like you've put yourself into each barrel of wine you produce.
  5. Turn order: We borrowed our favorite mechanism from Fresco and put it in our game: Determining what time your workers wake up compared to other workers to determine who goes first. This ensures that player order is a choice, not determined by rotation.
  6. Duration: I think the ideal board game is one in which you get to build something new and incredible in 45-90 minutes, several times in the same night.
  7. Counting Victory Points vs. Ending the Game at a Certain Threshold: As gamers, I think we’ve gotten used to the inevitable “counting of victory points” stage at the end of the game. We don’t even consider it a chore by this point. But it doesn’t have to be that way. I prefer the Settlers method of “everyone is in the game until someone reaches a certain number of victory points” level, so Viticulture uses that to trigger the end of the game.

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Versions
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Pg. 1
Viticulture
Nick: 
First edition, second printing
Publisher: Stonemaier Games
Artist: Jacqui Davis, Beth Sobel
Year: 2014
Product Code: STM100
Size: 10.50 x 8.50 x 4.00 inches
4.00 pounds
English
Release Date: Aug 2014
Unreleased
View
Corrections
Link Image
Viticulture
Nick: 
First edition
Publisher: Stonemaier Games
Artist: Jacqui Davis, David Montgomery, Beth Sobel
Year: 2013
Size: Medium Rectangle (e.g. Agricola)
3.69 pounds
English
Release Date: Jun 18, 2013
Released
View
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Files
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[Browse »]  [Upload File »] Language:
Pg. 1 of 3 »
1 Paper box for cards
Paper box for cards, 7,3x9,7 cm, pdf file, v. 1.0. [url=https://www.boardgamegeek.com/geeklist/187003/]Click here to view full list of boxes and the how-to video.[/url]
English
2015-03-17
1 CARTAS CLIENTES EN CASTELLANO
Cartas en castellano clientes azules.
Spanish
2015-03-15
3 Viticulture Tuckboxes for sleeved cards
This tuckbox will accommodate the Winter Visitor cards that have been sleeved with FFG red card sleeves.
English
2015-03-12
1 Viticulture - Bodovanje
A4 list s tablicama za bodovanje. Treba ispisivati od ruba do ruba papira ako vam dozvoljava pisač
Croatian
2015-01-22
0 Viticulture - Idénymunkás kártyák
A Viticulture (második kiadás) idénymunkás kártyáinak magyar fordítása excel táblázatban. Néhány esetben csak a munkás képessége van lefordítva, a nevét nem tudtam magyarosítani. Vélemény, észrevétel, javítás jöhet bátran! Hungarian translation of the visitor cards from Viticulture (2nd printing) in excel format.
Hungarian
2014-12-25
5 Viticulture 2. Aufl. - Änderungen gegenüber der 1. Auflage in deutsch
Eine Zusammenfassung in deutsch der wesentlichen Änderungen, welche die zweite Auflage mit sich gebracht hat (gegenüber der 1. Auflage). The Changes of the 2nd edition of Viticulture compared to the 1st edition. In German!
German
2014-12-20
4 Viticulture 2. Aufl. - Visitors - Kartenübersetzung auf deutsch
Die Sommer- und Winter-Besucher der zweiten Auflage von Viticulture in deutscher Übersetzung + die 4 Promokarten aus der Kickstarteraktion bzgl. der 1.Auflage (sind jetzt auch in der Tuscany.Erw. enthalten). (Mit freundlicher Genehmigung von Jamey Stegmaier) The summer + winter visitors of the 2nd Edition Viticulture in german translation. (Upload wirh kind permission of Jamey Stegmaier)
German
2014-12-20
7 Viticulture 2nd Edition Japanese rule
Japanese translation of the 2nd Edition rule. ヴィティカルチャー第2版の日本語ルールです。
Japanese
2014-12-08
4 Guia Rapida
Guía rápida segunda edición
Spanish
2014-11-29
2 Carte Visitatore Estate/Inverno in Italiano
Carte visitatore Estate ed Inverno, traduzione della seconda edizione delle carte di Viticulture. Impaginate su Layout originale, da scaricare e stampare! Versione: 1.0
Italian
2014-07-11
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Statistics
Board Game Rank: 208
Strategy Game Rank: 112
Num Ratings: 1936
Average Rating: 7.73
Standard Deviation: 1.29
Num Views: 193829
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.9
Fans: 303
Personal Comments: 556
Users Owning: 3118
Users Wanting: 417
Users Trading: 34 [find trade matches]
Has Parts For Trade: 2
Want Parts In Trade: 1
Price History: View
Total Plays: 5685
Plays This Month: 353
Linked Items
Relationship: Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 319
Average Rating 8.64
Average Weight 3.23
Num Owned 1658
Prev. Owned 13
For Trade 3
Want in Trade 113
Wishlist 305
Comments 137
Year Published 2014
Rank N/A
Num Ratings 91
Average Rating 7.56
Average Weight 2.71
Num Owned 423
Prev. Owned 58
For Trade 5
Want in Trade 23
Wishlist 50
Comments 29
Year Published 2013
Rank N/A
Num Ratings 78
Average Rating 7.28
Average Weight 2.67
Num Owned 352
Prev. Owned 47
For Trade 3
Want in Trade 18
Wishlist 30
Comments 24
Year Published 2013
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Dukes of Dice - Ep. 35 - Infectious Reimagination
81:08
74.41 MB
2015-04-13
House Rules 105: Between Two Cities with Jamey Stegmaier
27.4 MB
2015-03-04
Episode 18 - Council of Verona Vs Love Letter
107:22
98.29 MB
2015-01-04
Strange Assembly 159 - Double Back
55:54
25.59 MB
2014-12-18
The Long View: Lords of Waterdeep
131:02
102.88 MB
2014-11-15
GenCon 2014 - Viticulture
15:38
19.55 MB
2014-08-24
Episode 76-- Spiel des Jahres chat and What we have been playing With guests Joel Eddy and Paul Owen
210:14
192.47 MB
2014-05-21
Episode 16 -- Too Long in the Wasteland
87:00
79.65 MB
2014-03-18
Strange Assembly 124 - Sally
26:37
12.19 MB
2014-01-22
Strange Assembly 101 - Dalmatians
28:42
13.14 MB
2013-08-04
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