Legendary: A Marvel Deck Building Game is set in the Marvel Comics universe. To set up the game, players choose a mastermind villain (Magneto, Loki, Dr. Doom, etc.), stack that particular villain's attack cards underneath it, then modify the villain deck as needed based on that villain's particular scheme. Players then choose a number of hero decks – Spider-Man, Hulk, Cyclops, Wolverine, etc. – and shuffle them together; since players use only a handful of hero decks out of the fifteen included, the hero deck can vary widely in terms of what's available.
Over the course of the game, players will recruit powerful hero cards to add to their deck in order to build a stronger and more resourceful deck. Players need to build both their recruitment powers (to enlist more heroes) and their fighting ability (to combat the villains who keep popping up to cause trouble). Players recruit heroes from an array of five cards, with empty slots refilled as needed. At the start of a player's turn, he reveals a villain and adds it to the row of villains. This row has a limited number of spaces, and if it fills up, the earliest villain to arrive escapes, possibly punishing the heroes in some way. Some villains also take an action when showing up for the first time, such as kidnapping an innocent bystander. The villain deck also contains "master strike" cards, and whenever one of these shows up, the mastermind villain (controlled by the game) takes a bonus action.
As players fight and defeat villains, they collect those cards, which will be worth points at game's end. Players can also fight the mastermind; if a player has enough fighting power, he claims one of the attack cards beneath the mastermind, which has a particular effect on the game. If all of these cards are claimed, the game ends and players tally their points to see who wins. If the mastermind completes his scheme, however – having a certain number of villains escape, for example, or imposing a certain number of wounds on the heroes – then the players all lose.
Radiation (2 Abomination, 2 The Leader, 2 Maestro, 2 Zzzax)
Skrulls (1 Paibok the Power Skrull, 1 Skrull Queen Veranke, 3 Skrull Shapeshifters, 3 Super-Skrull)
Spider Foes (2 Doctor Octopus, 2 Green Goblin, 2 The Lizard, 2 Venom)
10 cards for each of 4 different Henchmen Villain Groups (40 cards)
Savage Land Mutates
8 different Schemes (8 cards)
The Legacy Virus
Midtown Bank Robbery
Negative Zone Prison Breakout
Portals to the Dark Dimension
Replace Earth's Leaders with Killbots
Secret Invasion of the Skrull Shapeshifters
Super Hero Civil War
Unleash the Power of the Cosmic Cube
11 Scheme Twists
5 Master Strikes
- Legendary fan - Legendary fan - Covert Hero - Legendary fan - Instinct Hero - Legendary fan - Ranged Hero - Legendary fan - Strength Hero - Legendary fan - Tech Hero - Legendary fan - The Avengers Team - Legendary fan - S.H.I.E.L.D. Team - Legendary fan - Spider Friends Team - Legendary fan - X-Men Team - Legendary: Dark City fan - X-Force Team - Legendary: Fantastic Four fan - Fantastic Four Team
This PDF is intended to be a refresher rulebook and to eliminate the need to fumble through multiple documents for gameplay definitions. It is not a step-by-step guide to learning Marvel Legendary, it is a reference.
I put it together for myself, but thought I would share =)
o Standard Game Setup
o Advanced Solo Mode
o Gameplay Event Flow
o “A Player is the Mastermind”
o Equivalent Terms
o Terms That Are Not Equivalent
o Ways to Increase Difficulty
Information collected from:
o Marvel Legendary (base game)
o Dark City
o Fantastic Four
o Guardians of the Galaxy
o Paint the Town Red
o Fear Itself
o Secret Wars
o Board Game Geek's forum
Currently 13 Pages, but it could be 7 if your printer supports duplexing. It could be even...
First two show all the characters from the Heroes and Villains sets respectively (including all expansions). Details their team affiliations and classes/rarity of their cards.
Third sheet lists the Villain/Adversary groups, Henchmen/Backup, Schemes and Masterminds for all current expansions (villain ones in red).
UPDATE: Now also has column to show which set everything is from.
This is a fan-made expansion for Legendary based on the Runaways comics. It includes:
2 Villain Groups
-The New Pride
1 Henchman - Corrupt LAPD
-Resurrect Dead Allies
-Bring Forth Paradise on Earth (regular and easy versions)
These cards are currently sized to be printed out via Word or PDF. They have to be resized to use with PrinterStudio.
New version, beta v. 2.
Playtesters needed! In "beta."
Low-fi, PnP-friendly version of the Batman: Legendary set, a non-profit, fan expansion for and full conversion of Marvel: Legendary. Contains no proprietary rules explanations from the Marvel: Legendary rulebook, which is needed to play.
Contains 17 heroes, four Masterminds with associated M.O. decks, three extra M.O. sets, four sets of henchmen, and eight schemes. Otherwise, not complete; some names undetermined, some schemes undevised, others heavily unbalanced, text subject to change.
[url=https://boardgamegeek.com/article/18996222]Original thread, with errata, here.[/url]