Zombicide Season 2: Prison Outbreak takes the players to an indoor environment with vicious close-ranged fights, Prison Outbreak contains all the needed material for a new player to enter the Zombicide universe, and lots of content, almost all new, for an existing Zombicide player to expand his game experience. In fact, Prison Outbreak holds even more material than the core game published in 2012 (now nicknamed Season 1)!
The Prison Outbreak will feature berserker zombies. They’re really tied to each other. Prison tiles display tortuous alleys, small rooms and doors everywhere, filled with berserker zombies immune to ranged weapons. You have to think fast, foresee the improbable and jump into melee at every turn. This is like a modern dungeon where levers are replaced with switches to open or lock doors, use security rooms and reach secret areas.
Prison Outbreak also contains six new survivors with their Zombivor aspects. These survivors are really designed to act as a team, as their skills really complement each other. They’re precious assets to any Zombicide team.
Missions featured in the rulebook form a campaign on their own, as survivors battle to turn a zombie-filled prison into a reliable shelter. Many challenges await them, but they have new tools of the trade: riot shields, automatic shotguns, concrete saws and many more toys. There’s even an alternate ending.
9 brand new, reversible, prison-themed, game tiles
90 miniatures including 6 survivors in both their human and "zombivor" versions, with 78 zombies including berzerker zombies
New equipment cards such as baseball bats, shotguns, katana, concrete saws and even gunblades...
Tokens to customize your missions: doors of various size, objectives, switches, barbwire, observation towers, and a security gate meant to rotate on the board to change the way you move around the prison corridors!
The following file contains rules, summary of play, and reference cards for Zombicide. Included is a two-sided rules summary, a one page summary of all survivor skills, and two half-sized, two-sided reference cards which show the turn order on one side and a symbol/priority reference on the other.
v2.0: Includes the rules for Toxic City Mall and Prison Outbreak, as well as summary of survivor skills and rule variants.
Comments, suggestions, and recommendations welcome!
Hey everybody, as I can read at the forums quite a few people are having a problem with cars in Zombicide, because most missions are really easy when you can drive them. My gaming group agrees to this. So I came up with this enhanced car rules, which makes their use more tactical and fun.
Main file is pdf file at bottom of downloads.
This new version 1.1 of the photoshop file now has all six different car setups you can see at the pdf. This is a service for all of you who want to only change the language while keeping the existing images. Of course you can still use it for car customization with your own photos. Reduced resolution a little bit because of file size, but it is still enough for high quality print at home (dpi 200).
Download the following free fonts at an appropriate...
Hey Everyone, I wanted to know which weapons were most useful for killing Walkers vs for killing fatties, with all permutations of modifications, so I created this spreadsheet. You might find it useful. It tells you how many walkers or fatties you can expect to kill in 4 actions using these weapons. I couldn't figure out how to work in POA cards. Please let me know if I've missed any cards, or you can think of an improvement. Feel free to modify this file and re upload. Sorry if I've made any noob mistakes, or posted this in the wrong place, this is my first post.