Welcome to the city of Machi Koro. You've just been elected Mayor. Congrats! Unfortunately the citizens have some pretty big demands: jobs, a theme park, a couple of cheese factories and maybe even a radio tower. A tough proposition since the city currently consists of a wheat field, a bakery and a single die.
Armed only with your trusty die and a dream, you must grow Machi Koro into the largest city in the region. You will need to collect income from developments, build public works, and steal from your neighbors' coffers. Just make sure they aren't doing the same to you!
Machi Koro is a fast-paced game for 2-4 players. Each player wants to develop the city on his own terms in order to complete all of the landmarks under construction faster than his rivals. On his turn, each player rolls one or two dice. If the sum of the dice rolled matches the number of a building that a player owns, he gets the effect of that building; in some cases opponents will also benefit from your die (just as you can benefit from theirs). Then, with money in hand a player can build a landmark or a new building, ideally adding to the wealth of his city on future turns. The first player to construct all of his landmarks wins!
Reference sheet useful for quick referencing and provides a structured summary for teaching the game.
If you are interested in ref sheets for other games that I’ve made (>250), a complete set is available at my boardgame blog, http://hiewandboardgames.blogspot.com/2010/12/concise-reference-sheets.html
An add-on to the wonderful tip from monsieurtasse. Rulebook layed out to print on 1 page, and once folded fits inside a Pro Dual-Deck box.
Print double-sided, fold in 4 according to pages layout, then fold the resulting "booklet" once more in 2.
Letter and A4 versions included (I could only check the A4, so if any issue with Letter let me know).
These files define a card holder and a coin/dice organizer which fit into the german edition game box. The coin organizer has a hole on top to remove it easily from the game box and can serve as a bank during game play.
In this new version 'H', a cap is added so the coins will stay in place in the box even if you turn the box upside down.
See also the [url=http://www.thingiverse.com/thing:695302]thingiverse page[/url].
[ImageID=2426516 inline] [ImageID=2442523 inline] [ImageID=2426515 inline] [ImageID=2426514 inline] [ImageID=2426512 inline] [ImageID=2426513 inline] [ImageID=2442524 inline] [ImageID=2442525 inline]
This is essentially the variant presented in the Harbor expansion, along with some adjustments gleaned from posts here on BGG, as well as a couple tweaks of my own.
This is the most enjoyable way I've found to play with the Machi Koro base game. I printed this out on a 1/2 page of cardstock and put it in my Machi Koro game box.
These tuckboxes are for sleeved cards, specifically designed to accommodate FFG sleeves. This box holds 65 cards. Use three boxes to hold all 108 base game cards + the 5 Mega Gaming Store promo cards + the 82 cards in the Harbor Expansion, 195 cards total.
For a full list of my tuckboxes, check out [geeklist=183263]My Tuckbox Geeklist[/geeklist]!
This file contains Pasteups for the base game which I made to make it language independent. Print this document on A4 sized sticker paper in 4 copies. Some of the labels will be extra and will need to be discarded.
These stickers were made to match the German edition, which has the icons for effect for current or all players which should not be covered by the stickers. The stickers should cover only the text part leaving the price and player icons intact.
Japanese version does not have these icons, so these will have to be added to use these stickers on that version.
Files are drawn by myself in vector graphics - ask if You want to get the source SVG file.