In Russian Railroads, players compete in an exciting race to build the largest and most advanced railway network. In order to do so, the players appoint their workers to various important tasks.
The development of simple tracks will quickly bring the players to important places, while the modernization of their railway network will improve the efficiency of their machinery. Newer locomotives cover greater distances and factories churn out improved technology. Engineers, when used effectively, can be the extra boost that an empire needs to race past the competition.
There are many paths to victory: Who will ride into the future full steam ahead and who will be run off the rails? Whose empire will overcome the challenges ahead and emerge victorious?
Once, when teaching Lancaster after not having played it in ages, I made a critical error that I didn’t discover until after the game. I said never again and since then I make a “Reminders” sheet for all of my games. The intent was not to cover all the rules but to make note of those little things that can be forgotten. Most of the Reminders start with the set-up and ends with the end of game conditions and scoring. I print them on cardstock and trim away the excess, making an easy to use sheet. They are also a good framework to use when teaching the games. If you click on my user name, then click on Contributions, then go down to Files you can check out my Reminders for all of my games. Enjoy.
This is the details for the engineers and factories from the end of the rulebook, shrunk and centered. Print page one, then print page 2 on the back of that, then cut it in half and trim them down and you have 2 nice little reference cards. I use cardstock. I have also added a feature not in the rulebook. I show the # of each factory so you don't have to peer at the little icons on the locomotive tiles. I have also fixed a mistake on the action cloning engineer and the action cloning factory that is shown in the Z-Man FAQs as an errata.
This is the Token and Card descriptions from the end of the rulebook, shrunk and centered. Print page 1, then print page 2 on the back. Then trim down for a nice table use reference. (I use cardstock.) This v.3 clarifies the taking of End Bonus cards that is clear in the original German rules. You can look first, then decide if you want to take one or 10 points.
Buenas a todos,
Desde la Alcazaba de Juegos, el compañero yluras ha preparado la traducción de estas losetas que añadirán variedad a vuestras partidas de Russian Railroads.
Todo listo para saciar vuestro apetito lúdico.
¡Esperamos que las disfrutéis!
Russian Railroads_Short Guide_v1 - Game summary for game explainers. This is basically an index sized cheat sheet to aid in teaching the game and refreshing your memory on subtle hard-to-remember rules. It also includes a components list for quick setup/cleanup.
[b]*Go here for [geeklist=56867]more Short_Guides[/geeklist] of other games*[/b]