In the game of Homeworlds, you take on the role of a space-faring civilization that has become embroiled in an epic, galaxy-wide struggle between Good and Evil. Good civilizations try to work together to eradicate Evil, while Evil civilizations crave only senseless destruction. But which players are Good and which are Evil? That's the ultimate question in this game of strategy, psychology, and diplomacy.
Multi-player Sinister Homeworlds and (Andy Looney's prefered variant) 2-player Binary Homeworlds remove the Good/Evil roles, leaving the game as a perfect information Abstract Strategy game.
This is a set of images for making a PnP card-based version of Homeworlds. The whole set is made of half-size Poker cards, and easily fits into a standard Poker card box. The deck includes rules, a player turn indicator, good and evil cards, homeworld marker cards, as well as rules and cards to play the Worldships variant.
This 1.5 release includes:
- rules clarifications: advice on homeworld selection in the "setup" section, a clarification on movement from Homeworld systems, other minor edits
- rules additions: added the "Worldship Variant"
- cards for marking players' Homeworld systems
- worldship cards
I have taken some a previously created sheets and expanded it for myself, and created some hex tiles with some 'features' to change some gameplay. It might just make the game too long and complicated. I have the RPG Diaspora that has a system builder as part of the game that provides connections between systems which Homeworlds already has built in. I just wanted to add another layer of complication. Thought it might be fun to incorporate that. Feedback and tweaks welcome. If you want to have more blank tiles in a two player game, use the spare homeworld tiles face down shuffled into the plie. I have also included the Guild Navigator tile and rules.
Homeworld Guild Navigator tile - This is something I wanted to add to the game for 'flavor'. Feedback for 'rule' tweaks is welcome or create your own new rules.
Just to be CLEAR. The player that is moving ships with the help of the Guild Navigators is paying with her/his ships not another players ships.
If you don't like the pay 1 higher than the ship you are moving ship cost then change it.