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Information
Designed By
Art By
Published By
Year Published
1996
# of Players:
2 − 7
User Suggested # of Players
(Not best with any number)
Recommended with 3, 4, 5, 6, 7 players
(2 voters) [poll]
Playing Time
30 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
8 and up
(1 voter) [poll]
Language Dependence
No necessary in-game text
(1 voter) [poll]
Category
Mechanic
Primary Name
Five Crowns
Alternate Names
Book and Run
Books and Runs
Expanded By
Families
Description Edit | History

Five Crowns is rummy, with a twist. The set collection aspect of rummy is basically the same; with groups of 3 cards in either runs or denominations making a valid meld. The difference is that in each hand the number of cards increases, from 3 cards in the first hand to 13 in the last. The game, therefore, consists of 11 hands. In each of these hands, in addition to the 6 Jokers, there are other wild cards. These are determined by which hand it is. In the first hand 3s are wild in the second hand it's the 4s, and so on until in the last hand the Kings go wild. This is made easy to remember because the wild card is the same as the total number of cards you hold. (ie. in the first hand 3 cards, 3s are wild). A hand finishes when someone can meld all cards in their hand (after the discard) and, as the designers say, "the game isn't over 'til the Kings go wild!"

More Information Edit | History

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18d 4h 28m
15d 1h 17m
1d 21h 17m
13d 4h 40m
11d 4h 33m
27d 2h 39m
11d 20h 51m
11d 18h 12m
1d 15h 53m
28d 11h 48m
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0 FiveCrowns.xls
Scoresheet for Five Crowns (Excel)
2006-07-04
Statistics
Board Game Rank: 3164
Num Ratings: 488
Average Rating: 5.79
Standard Deviation: 1.58
Num Views: 25644
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.3 moreinfo
Fans: 2
Personal Comments: 205
Users Owning: 770
Users Wanting: 5
Users Trading: 71 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 1
Price History: View
Total Plays: 1237
Plays This Month: 2
Linked Items Relationship: Expansions for this Game
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