In most games, players compete against each other to achieve victory. Shadows over Camelot proposes a journey of a very different kind, where you and your fellow players, as Knights of the Round Table, will collaborate to jointly defeat... the game!
At first glance, this task seems simple enough. After all, shouldn’t a band of young and noble Knights - fleet of foot and sound of mind - easily defeat a game that plays itself? Alas your quest is further complicated by the ever-present possibility of a Traitor in your midst, biding his time, waiting to strike at the worst possible moment...
But enough words... Don your cloak, climb astride your warhorse and gallop into the Shadows to join us in Camelot!
The goal of this variant is to attempt to balance the game whatever the number of players and also balance the game if there is a traitor or not. Balancing this game is pretty complicated because there is a lot of factors to consider. It also seems that player experience influence a lot the game. I have watched many comments and proposition on board game geek and many rules here has been inspired from them. I also added a few other rules to correct some bugs.
White cards, black cards, standard cards, and special cards. All cards in the game except for Loyalty cards. Also includes Coat of Arms information for convenience.
These are updated files from ribyook's Shadows Over Camelot Monty Python retheme cards. I changed the pics for the rabbit/beast cards, the character cards & I changed Rabbit's Foot to Soiled Armour (at ribyook's request). Oh, and fyi, this is a re-upload because of a minor mistake I made on Sir Not-Appearing-In-This-Game's character sheet.
Any comments or suggestions would be appreciated!
Traduções de todas as cartas do Shadows Over Camelot/Merlin's Company. Apropriadas para serem cortadas e colocadas em envelopes protetores junto com as cartas originais.