Shadows over Camelot is a cooperative/semi-cooperative hand-management and deduction-based board game for 3–7 players.
Each player represents a knight of the Round Table and they must collaborate to overcome a number of quests, ranging from defeating the Black Knight to the search for the Holy Grail. Completed quests place white swords on the Round Table; failed quests add black swords and/or siege engines around Camelot. The knights are trying to build a majority of white swords on the Table before Camelot falls.
On each knight's turn, the knight takes a "heroic action", such as moving to a new quest, building his hand, or playing cards to advance the forces of good. However, he must also choose one of three evil actions, each of which will bring Camelot closer to defeat.
Moreover, one of the knights may be a traitor, pretending to be a loyal member of the party but secretly hindering his fellow knights in subtle ways, biding his time, waiting to strike at the worst possible moment...
But enough words... don your cloak, climb astride your warhorse, and gallop into the Shadows to join us in Camelot!
This is a tuckbox meant to hold all of the sword tokens for Shadows Over Camelot. It fits inside the center well of the original SoC game box, so no storage adjustments should be necessary.
The tuckbox template was generated by the Craig P. Forbes Tuckbox Generator - http://cpforbes.net/tuckbox.
The art style and box art were shamelessly pulled from the amazing card deck tuckboxes created by user hholzgrafe - thank you again!
Heavily inspired by the summary sheet by Benjamin Maggi - but written in my native Danish language on the basis of the rule book and quest book, primarily for the benefit of playing with my children and occasional non-gamers.
Shadows over Camelot - Teaching Aid, version 2.0
Based on a thread by BGG user "Jodokast" on how he teaches the game, and including my own thoughts and experiences after having taught the game to many groups of new players (both "gamers" and "non-gamers"). Contains handy references for each quest to the corresponding Rules Book and Quest Book. I hope this helps you out!
Version 2: no rule corrections, but clarifies a few points.