Relying heavily on his previous effort, 6 Nimmt!, Wolfgang Kramer has transformed it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. As in 6 Nimmt!, players are constructing sets of cards, with the fifth card in a set taking the whole thing. This time, however, players take their turns sequentially and can play one to three cards from their hands.
In a confusing twist, the Dutch edition of 6 Nimmt! is called Take 5! but is the progenitor game, not this game.
The Dutch version has 104 cards, can play up to 10 people. Players pick one of their 10 starting cards, once everybody has chosen a card all players flip it. The lowest number goes first and add it to one of the 4 numbers on the table (always needs to be a higher number, always 1 row fits). If you lay the 6th card on one of the 4 rows in the middle of the table you have to take all 5 cards of that row. The 6th one then becomes the starting number of that row. You repeat this until one player manages to lose all his cards. All cards have a number of cows on it. Every black cow is 1 point. Every red cow is 5 points. The goal is to lose all your cards and get as little points as possible. You play this over multiple rounds to declare a winner.