Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins...
Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State.
220 Cards (30 Barbarian Cards, 30 Japanese Cards, 30 Roman Cards, 30 Egyptian Cards, 84 Common Cards, and 16 Attack Cards)
32 Wood Tokens
32 Stone Tokens
32 Food Tokens
40 Worker Tokens
18 Raze Tokens
10 Defense Tokens
24 Gold Tokens
6 Multiplier Tokens
1 First Player Marker
4 Egyptian Special Tokens
- Imperial Settlers fan - Imperial Settlers fan - Imperial Settlers: Why Can't We Be Friends fan - Imperial Settlers: Atlanteans fan - Imperial Settlers fan - Location - Imperial Settlers fan - Sword - Imperial Settlers fan - Worker
1 page that summarizes rounds, phases, and rules related to actions. To be used as a quick reference while playing or explaining the rules to new players.
It is a little more detailed than the summary on the back of the official rules, but not as detailed as sections inside.
V2: Fixed the error in the Cleanup Phase description that indicated Samurai are discarded. They are NOT discarded during the Cleanup Phase.
This is a small update. Now there is a new tray below the the others. I did only one small tray, but with this technique you could do more of them. For my solution i updated the pdf, so you can expand your insert.
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A double sided quick reference sheet that you can use to remind experienced players or help new players with the action phase. There are a few other general reminders that will help players with their possible actions each turn as well as faction specific tips for the Japanese and newly added Atlanteans
- Added Atlanteans and Japanese specific tips
- Added details about passing your turn
- Tidied up Open Production text for clarity
- Various spelling/grammatical improvements
- Double sided print format
I created these excel charts when I was trying to play my first solo campaign. They print out on 4 pages (or 2 pages back to back.)
I found the rules were great, but I kept having to refer back and forth between pages for different items. I love the Solo Cards, but this was a cheaper option for me and could be laminated and written on.