Rise and Decline of the Third Reich is a classic "grand strategy" wargame covering the European theater of WWII. The game is huge in scope. Players take on the roles of all of the major national powers and can simulate the entire war effort from 1939 until the end (often isn't until 1946). This game is a favorite of many because of an excellent balance between politics and military might, and it gives players a chance to try things that did not happen historically to see if they might have worked better (e.g., Germany invading Spain). This game is definitely not for the novice gamer. The rules are intricate, and there are many factors for players to deal with: resources, unit production, negotiation, and, of course, strategic warfare.
While suffering from a hurriedly prepared rulebook with more than its share of ambiguities, this game was terrifically successful as evidenced by an assortment of consumer awards. The 1980 revision consists of new rulebook, mapboard, and scenario cards and greatly improves play of the game. One of the company’s all-time best sellers.
Rise and Decline of the Third Reich – “Would you Believe a Week? - A Veteran Limey Takes Issue with "Rome Wasn't Burn't In A Day” (Strategy) Marcus Watney
Rise and Decline of the Third Reich – “Third Reich at The Club - More Antics and Discussion at the Emerald City Card and Game Club” (Discussion/Strategy) Bill Nightingale
Rise and Decline of the Third Reich – “Third Reich at The Club - Further Play at the Emerald City Card and Game Club” (Discussion/Strategy) Bill Nightingale
Rise and Decline of the Third Reich – “Monty Python Goes To War: New and (Very) Different Variants for Third Reich (Fourth Edition)” (Variant) Richard Hands
This aid assists players in tracking: Objective control, BRP bases/ spending limits/ foreign aid limits, Foreign aid, Intelligence, Free Siberian Transfers and other pertinent data.
Aid is applicable for all editions of Third Reich.
I've always found it hard to find local players for this game, especially for the multi-player game. I have usually played by e-mail, therefore, and found these rules very helpful as a guide (minus the AOL-specific stuff, to be sure).