Rise and Decline of the Third Reich is a realistic simulation of the grand strategic situation as it existed in Europe during WWII. It features 6 games in 1; a campaign game of 24 turns which runs from the invasion of Poland to Germany's final defeat or victory, an advanced game providing additional complexity, a multi-player version (in which even the Italian player can be the winner), and three 12-turn scenarios which allow you to play faster games. Third Reich is not for the faint of heart or the beginner simulation gamer. For 2 to 6 players. 560 counters which includes 1 blank one
Rise and Decline of the Third Reich is a classic "grand strategy" wargame covering the European theater of WWII. The game is huge in scope. Players take on the roles of all of the major national powers and can simulate the entire war effort from 1939 until the end (often isn't until 1946). This game is a favorite of many because of an excellent balance between politics and military might, and it gives players a chance to try things that did not happen historically to see if they might have worked better (e.g., Germany invading Spain). This game is definitely not for the novice gamer. The rules are intricate, and there are many factors for players to deal with: resources, unit production, negotiation, and, of course, strategic warfare.
While suffering from a hurriedly prepared rulebook with more than its share of ambiguities, this game was terrifically successful as evidenced by an assortment of consumer awards. The 1980 revision consists of new rulebook, mapboard, and scenario cards and greatly improves play of the game. One of the company’s all-time best sellers.
This is a single sheet listing of all counters listed in the 3R4 variant graciously provided by LimboLance. All I did was compile them on one sheet for easy printing. Provided with LimboLance's permission.
Here is the Classic Third Reich from Panzerschrek #2.
It's a variant using a Third Reich set that simplifies the game, reducing complexity and game time massively. It is inspired by the "classic" AH titles, such as Stalingrad or Gettysburg.
Permission has been given for its release to the Geek from the designer Gary Graber.
This adds more variant cards and tries to clear up the cards there already were.
Several of the new variant cards mention naval battle. These use the naval battle rules I came up with and listed in the comments.
Feedback lead to some changes, added coloring to make National identification easier and (shoot) forgot Krakow! Please keep submitting input, requests, corrections, etc. Thanks!
Generally, I leave the first three pages alone - for use as a Master and copy the pages I need as I game. Coloring the tabs to match the game in progress will make the sheets easier to track if playing multiple games.
Once again - I have placed two pages from a current PBEM game to show use and to allow users to make entries and watch the various auto-fill formulas in use. Any ideas on making this easier to use, additional information needed, etc - please feel to ask!
Added all known (dozens) of Definitive Question Box items that were printed after the publication of The Gamer's Guide. There are quite a few that clear up some outstanding issues.
Also corrected more typos
[b] BUT I MISSED that DQB for 45.3 is located at rule 44.3, Please comment on other errors [/b]
This aid assists players in tracking: Objective control, BRP bases/ spending limits/ foreign aid limits, Foreign aid, Intelligence, Free Siberian Transfers and other pertinent data.
Aid is applicable for all editions of Third Reich.