Gettysburg is a game played by moving blue and gray units representing the infantry, cavalry and artillery formations present at the historic battle on detailed mapboard representing the actual battlefield's terrain. You can be Gen. Robert E. Lee and command the hard-hitting Confederate Army of North Virginia… or You can be Gen. George G. Meade and command the stubborn but unlucky Union Army of the Potomac in its greatest crisis. Will history repeat itself or can it be changed? Your decisions will make the difference.
Note: The Smithsonian edition is (c)1992.
AH edition = 96 counters total (which includes 6 'blanks')
This is a PDF version of the summary web version by Walter O'Hara, of the "Illustrated Optional Rules and Clarifications for Gettysburg '88", as originally published by Steven Moses in The General, Vol.29, No.4. (The original link is in document. Only minor grammatical/spelling corrections made.)
Chart to track conflict resolutions for a game of Gettysburg '88, for reports or re-creating games. Columns for turn #, attacker info, defender info, and resulting unit changes. Rows colored blue & gray for cosmetics only. Single page. (Based on the game recreation from The General, Vol 25#5, p13-14; examples taken from it.)
Charts to track unit movement for a game of Gettysburg '88, for reports or re-creating games, or even possibly hidden unit movement play. Each is broken into different days, so that they can be used for any scenario. Rows alternate colors, and spaces are blocked out until the unit arrives on the field. (Based on the game recreation from The General, Vol 25#5, p10.)