RoadKill (1993)

Average Rating: 5.84/10
Board Game Rank: 5296
Thematic Rank: 573
Strategy Game Rank: 1214
Information
Designer
Artist
Publisher
Year Published
1993
# of Players
2 − 10
User Suggested # of Players
Best with 4, 5 players
Recommended with 2, 3, 4, 5, 6 players
(2 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
90 minutes
User Suggested Ages
(no votes yet)
[poll]
Language Dependence
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(0 voters) [poll]
Subdomain
Category
Mechanic
Primary Name
RoadKill
Alternate Names
Road Kill
Website
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ObjectID: 1578
Description Edit | History

Description text from the back of the game-box:

Cross-Country Demolition Racing in the 21st Century (or "Armored Leapfrog" as it’s adherents refer to it) brings visions of Mad Max in all his infinite glory to your tabletop in an easily played card game format. Each player competes in an armored racer equipped with an assortment of "accessories" not commonly found in your average Auto Parts store. Road hog won't let you pass? No problem… debate the right of way with a burst of your front machine-guns. Annoyed by that tailgater? …a few well-timed grenades should scrape him off your bumper. Reckless passer? …well, if your smoke screen doesn’t discourage him, a nudge from your scythe-blade hubcaps should do the job. And these are just the "standard" accessories. In the Advanced Game, you can customize your car into something even James Bond would envy.

Running low on fuel … better pull into the next Rest Stop, but beware of sabotage or theft. Only losers nap during RoadKill. Besides, what better time to salt the track with tire spikes or change a road sign or two. Everything goes in Roadkill, an uproarious game of highway combat more vicious than the Santa Monica Freeway.

Players vie for the lead so they may lay the next section of the course. For example, a player with a Nuclear Fuel Cell will want to lead the others on a merry chase through mountainous terrain to sap their fuel. However, someone already running on fumes will opt for a desert straight-away to finish the race before he must pit and relinquish the lead. But pole position has its price - attracting more than its share of misfortune, while slipstreaming provides opportunities back in the pack.

As if the players don't heap enough mayhem upon each other, the game throws an endless series of monkey wrenches into play as cars breakdown, the road widens and narrows or comes to a temporary stop in a blizzard, rock slide, or drawbridge (or does it?). You never know what is around the bend in Roadkill.

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More Information Edit | History

Magazine References:

The GENERAL Index Article List:

Versions
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RoadKill
Nick: 
Avalon Hill edition
Publisher: Avalon Hill
Artist: C. Brent Ferguson, Charles Kibler
Year: 1993
Size: Avalon Hill Bookcase
English
Release Date:  
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Pg. 1 of 1
9 Roadkill: Rules Summary and Play Aid, Version 1.0 (September 2012)
A condensed rewrite of the rules (with references to the original rules) that should serve as a play aid. It cuts down on all the little mistakes one usually makes when playing this game the first few times.
English
2012-09-23
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Statistics
Board Game Rank: 5296
Thematic Rank: 573
Strategy Game Rank: 1214
Num Ratings: 257
Average Rating: 5.84
Standard Deviation: 1.45
Num Views: 27347
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.4
Fans: 12
Personal Comments: 105
Users Owning: 551
Users Wanting: 28
Users Trading: 46 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 260
Plays This Month: 0
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I've Been Diced! episode 45: Noble failures, and Eclipse on the iPad
70.07 MB
2013-05-06
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User Information
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