One of the most well-known tales in the history of literature comes alive in Avalon Hill's new strategy game for two players, The Legend of Robin Hood. The setting is 12th century England, before the signing of the Magna Carta, as the daring outlaws of Sherwood Forest oppose the Sheriff of Nottingham, Sir Guy of Guisbourne, and the evil Prince John. In the absence of King Richard, it is a land beset by the oppressions of nobles and clergy whose only concern is their own well-being. As Robin Hood, you must enlist the support of the local populace (including Little John, Will Scarlet, and Friar Tuck) and rob the rich to give to the poor. As the Sheriff of Nottingham, you must insure the safe passage of the wealthy through the area, tax local villages to raise money, capture and hang the outlaw leaders, and help to prevent the return of good King Richard from the Crusades.
In a typical Game-Turn, Robin Hood will move his forces from area to area, trying to best position them for recruiting new units and ambushing travelers passing through Sherwood Forest. The Sheriff Player will position his forces in an attempt to protect the travelers and possibly trap and capture the outlaws. Battles occur when both Players have forces in the same area, and are resolved by die rolls representing Archery and Melee Combat.
Just a short comment. The gameboard for this game is not comprised of hexes, but instead of so-called "boxes", which in itself is a very ingenious way of forming parts of the board after how much accessibility it has, movement wise. So, when you come across easily traversed areas of the board - say for instance roads - you easily travel much further than compared to travelling through fields.
New and improved version of the event card variant. Thanks to all who offered feedback on the initial event card variant I put together a few years ago. This document contains the revised rules and sequence of play. Card images and descriptions are in the two card almanacs.
New and improved version of the event card variant. The two card almanacs (this file for the sheriff deck and another almanac that covers the outlaw deck) include images and descriptive information of all 80 cards.
This is the revised gameboard done by Universal Head. I have spliced it into 10 pages so it can be printed and assembled easily on 8.5 x 11" pages with a standard printer.
Complete rewritten rules on 6 pages, including FAQ info and clarifications. Designed for double-sided printing in color or in black and white. (PDF)
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Note that this is not a variant. Just more concise, better organized, and better edited.