Year Published
# of Players
1 − 2
User Suggested # of Players
Best with 3+ players
Recommended with 2+ players
(9 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
300 minutes
User Suggested Ages
(3 voters) [poll]
Language Dependence
No necessary in-game text
(2 voters) [poll]
(13 voters) [vote]
Primary Name
The Siege of Jerusalem (second edition)
Alternate Names
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ObjectID: 1710
Description Edit | History

Published by Avalon Hill in 1989 (for the Third edition).

(from MMP's web site:)

It is 70 A.D. Dawn breaks on the combined might of four Legions arrayed on the heights of Mount Scopus, starting their methodical advance across the valley to the ancient walled city of Jerusalem. Siege lines have been secured tight about the city. There is no hope of escape. The besieged must persist behind their stout walls or perish before a vengeful Rome. Five grueling years of campaigning in Judea is now culminating in the Siege of Jerusalem.

But the fortified city defies even the might of Rome. The thick walls atop the steep slopes literally bristle with natural and manmade fortifications. It will take all of Rome's considerable engineering skills to winch their war machines into position for an assault up the slopes to the city. Only here in the north plain can the city's walls be taken by escalade. The rhythmic approach of the Legions is muted by the rumble of the siege engines as an assortment of towers, rams, and artillery precede the maniples. The distant walls seethe with the frenzied activity of an alerted populace as the antagonists draw near. This majestic view is abruptly halted by the blare of trumpets which soon gives way to the cacophony of the clash of arms and screams of the dying.

Morning turns to dusk before the walls are breached and the weary legions exact their vengeance. The sky turns bright again, aglow in the reflection of a thousand fires as the northern outskirts burn. But what price victory? Another day such as this will break the Roman Army and only one of the city's ten walled sections has fallen this day. They will have to find another way. Shafts must be dug to undermine the walls or earthen ramps built with which to scale them. It will be a long campaign.

This is The Siege of Jerusalem...An epic battle simulation with all the trappings and majesty of a Cecil B. DeMille film spectacular. Facing the greatest army of antiquity, the Judeans must rely on the stoutness of their walls to halt the unbeatable Roman legions and therein lies the fascination: the immovable object vs the unstoppable force. As Eliezar Ben Yair, leader of the Zealots, you must conduct a skilled defense of the city's ever shrinking perimeter - exacting from the Romans a price so terrible that they will be forced to lift their siege - or break out to continue your struggle for freedom at Massada. As Titus, commander of the Roman army, you must decide when, where and how to renew the assault - gauging your troop needs against the progress of your siege works and the press of time caused by outside threats. More than just conducting tactical combat, the Roman must formulate an overall strategic plan for the conduct of the siege.

Vastly revised from its 1st & 2nd edition printing from Historical Perspectives in the 70's, Siege of Jerusalem now boasts two-sided counters, a continuous combat system, a strategic interphase for conducting the entire siege, and the morale / panic rules so important in portraying ancient warfare. An Introductory Scenario depicting the abortive assault of Gallus with the XII Legion three years previous allows players to learn how to handle a legion in a single day's play while training for eventual participation in the conduct of the epic siege.

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More Information Edit | History

696 total counters (520 1/2" + 176 5/8")

Magazine References:

The GENERAL Index Article List:

The Wargamer Article List:

  • The Wargamer Vol.2 Nr.20 May-June 1990
    • "All in all, it's just another breach in the wall" John Desch


mb - The Siege of Jerusalem fan

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The Siege of Jerusalem (second edition)
First edition
Publisher: Avalon Hill
Artist: Charles Kibler, George I. Parrish, Jr., Steve Weiss
Year: 1989
Size: 14.60 x 10.70 x 1.20 inches
2.31 pounds
Release Date:  
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11 The Siege of Jerusalem tool
This tool enables you to keep track of almost everything that happens during the game: the number and type of units killed, which reserves are activated in which city area, escaped units, permanently removed garrisons, captured city areas and of course, victory points. During the Interphases you can let the tool randomly draw replacements/levy and exchange siege engines if needed. Have fun with Siege of Jerusalem! Martijn van Roosmalen
10 A guide to rams in Siege of Jerusalem
Of all the Roman tools, the ram is perhaps the best.. but the game only gives the Romans four (plus possible armored towers) opposed to 12 siege towers. How can you make the best use of those four?
10 Weapons Effect Chart for SOJ
This Excel product calculates the total Attack Factors (AF) to be applied to the Missile Table. Simply put the number of attacking units by type and range (Primary, Secondary, Tertiary) into the applicable white hexes. Then press the green button to ensure all numbers are entered. Use the total AFs provided in the Missile Table per the Defender's hex type, then use the same column below to determine the result. Apply DRMs as necessary. To Zeroise the numbers for a new attack, click the blue button. Please provide feedback if you find any of the calculations are incorrect.
50 SoJ errata.pdf
Errata and clarifications
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Guns, Dice, Butter Episode XI: Jan 8, 2013
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