A plastic tiki idol is placed in the raised middle of a molded, 3d board, where it can rotate freely. Players move their explorer pawns up the sides of the mountain along paths and through caves, trying to reach the top of the mountain, retrieve the idol's giant ruby, and take it down the other side to the waiting boat. However, both the idol and volcanic vents throughout the board periodically spit out "fireball" marbles, which physically roll down the mountain, either plowing through explorer pawns in their path, or toppling triggered bridges as they pass under them.
To be used when a player is just clowning around and doesn't really want to end the game. Typically said player will try to avoid the bridges and escape to the caves or run away from other players to protect ownership of jewel.
Place at bottom of deck at the beginning so that it's not played prematurely. Play any time after that, (by that time a player will likely have the jewel,) then just count down on a die or something like that.
Print out or use in Artscow deck.
Fireball Island came out in 1986. If you count every single year from then to now (1986-2010) that makes 25. Good enough for me! Welcome to the Fireball Island 25th Anniversary Edition Celebration!!!
The Fireball Island: 25th Anniversay Edition package I have put together includes:
- A fully defined rulebook of the classic rules (includes timing breakdowns and other rules not described in the original rulebook, like doubling your roll when in a cave and then entering a new cave!)
YOU WILL NEVER HAVE AN ARGUMENT ABOUT THE RULES EVER AGAIN!!!
- Team rules for an insane 2-on-2 expedition for the jewel
- And lastly 16 character cards and the rules for using them. If they are used the basic gameplay remains exactly the same, but your strategy will have to change depending on what...