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Advanced Civilization (1991)

Average Rating: 7.97/10
Board Game Rank: N/A
Strategy Game Rank: N/A
Information
Designer
Artist
Publisher
Year Published
1991
# of Players
2 − 8
User Suggested # of Players
Best with 7, 8 players
Recommended with 4, 5, 6, 7, 8 players
(76 voters) [poll]
Playing Time
360 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(19 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(20 voters) [poll]
Honors
Subdomain
(63 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Advanced Civilization
Alternate Names
Website
 Corrections
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ObjectID: 177
Description Edit | History

This is an expansion for Civilization. Included are more civilization advancements (both quantity and type), which give the players new options for advancement, as well as a slightly restructured commodity trading round, which has new resources and disasters to be traded. The most significant aspect of the game is a restructuring of the advancement/victory conditions, which removes the limits on advancement cards. Some claim this makes the strategies more homogenous, while others claim the reverse is true.

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Like New €300.00 22-May-2012 flag
Like New $180.00 22-Apr-2012 flag
Acceptable $130.00 4-Apr-2012 flag
Very Good €500.00 13-Mar-2012 flag
Like New $335.00 13-Feb-2012 flag
Very Good $499.99 29-Jan-2012 flag
Like New $300.00 17-Jul-2011 flag
Like New $300.00 26-Mar-2011 flag
New $520.00 6-Mar-2010 flag
Pg. 1
15d 1h 42m
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More Information Edit | History

The use of the word "Advanced" to describe this expansion is somewhat misleading. The original Civilization game was already time-consuming and moderately difficult, and the expansion is a reworking of the original game, rather than an additive expansion. Some rules simplify and make the game easier, while other rules like the expanded technology tree are more complex.

Magazine References:

The GENERAL Index Article List:

Microbadges:

mb Advanced Civilization fan
mb Advanced Civilization fan

Components:

  • Set of 192 Civilization Cards (8 x 24 Types)
  • 70 Commodity Cards
  • 8 Calamity Cards
  • Archeological Succession Card
  • Rulebook and Gamer's Guide
  • Summary of Calamity Effects

Versions
[Add Version]
Pg. 1
Advanced Civilization
Nick: 
First Edition
Publisher: Avalon Hill
Artist: Rodger B. MacGowan
Year: 1991
Product Code: 8372
Size: Avalon Hill Bookcase
1.90 pounds
English
Release Date:   
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0 Pegatinas para tablero jugador en Español
Pegatinas para tablero jugador en Español con cambios entre Civilization y Advanced Civilization. Estas pegatinas son para colocar sobre el player mat del juego o sobre el de la descarga de Wiggleneedle en este link: http://www.boardgamegeek.com/filepage/23282/advanced-civilization-player-mat-pdf Un saludo.
2012-03-12
5 Things to Remember in Advanced Civilization
This is a handy memory aid for some odd or unique rules found in Advanced Civ. I have added the proper source in the rules, so in case players want to look for more detail, it's easy to find.
2012-03-04
3 Tradumaquetado de las cartas de civilización al Español
Mejora algunos textos con lo ES requerido para cada carta.
2012-02-29
1 Corrected Gold Card
The previous gold card did not have the values. This one corrects.
2012-02-01
6 Glory that was Greece map
Glory that was Greece 4-player map. Uses some elements from CivProject map. Beta. Downsampled to 150 dpi due to BGG file size constraints.
2011-12-06
7 Teaching Guide for Advanced Civilization from "The How to Play Podcast"
Here is a short outline to keep with your game and assist you when you need to teach the game. The outline includes an opening hook, a step by step outline on a suggested order in which to teach the meat of the rules and some beginning strategy. To hear an example explanation using this outline or to learn the game yourself listen to "The How to Play Podcast Episode #29: Through the Ages" available at www.howtoplaypodcast.com
2011-11-15
7 Advanced Civilization Optimized Card Purchaser
One of the things that takes the longest in this game is figuring out which civilization cards to get and what it'll cost. There are numerous tools that do the math, but this spreadsheet employs Excel's Solver add-in to optimize the purchase of the cards. You tell it: - Which trade cards you have - Which trade cities you own (if using that variant) - Where you want to use your Mining bonus - Your treasury - Any civilization cards that you MUST buy this turn - Which civilization cards you currently own When everything is input, click the "Buy me something!" button and a macro will run the Solver add-in to minimize the "waste" from spending trade cards and treasury while keeping below the 8 trade card limit. If you accept the OCP's recommendation, the civilization cards you...
2011-09-18
6 Civilization Trade Cards
Civilization Trade Cards Please feel free to print off a set for personal use.
2011-09-06
5 Civilization Advancement Cards
Civilization Trade Cards Please feel free to print off a set for personal use.
2011-09-06
2 AdvCivHelper
Xls spreadsheet: input number of cities, and mark purchased cards. Calculates the price for remaining cards, and keeps track of whether you are eligible for AST progression
2011-08-06
Statistics
Board Game Rank: N/A
Strategy Game Rank: N/A
Num Ratings: 2300
Average Rating: 7.97
Standard Deviation: 1.64
Num Views: 226203
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.7
Fans: 158
Personal Comments: 952
Users Owning: 2331
Users Wanting: 238
Users Trading: 49 [find trade matches]
Has Parts For Trade: 1
Want Parts In Trade: 7
Price History: View
Total Plays: 2011
Plays This Month: 12
Sort: Category: Mechanic:
Pg. 1
Rank N/A
Num Ratings 13
Average Rating 8.19
Average Weight 3.67
Num Owned 21
Prev. Owned 0
For Trade 1
Want in Trade 5
Wishlist 24
Comments 6
Year Published 2004
User Information
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