In this card game based in H.P Lovecraft's Cthulhu Mythos, you play an investigator (represented by a double sized card that has your stats, special abilities and keeps your story organized) who must complete stories without going insane. From a deck of at least 52 cards you draw 13 and take turns playing one at a time so it moves at a brisk pace. You stock your deck with at least 20 points of stories (usually 3 or 4) and try to get the required cards into play. As an example The card 'A Day in the Life of a M. U. Student' requires you to visit 3 Different Miskatonic University Locations, cast a spell, summon a monster, go to a country site and play an ally of the opposite sex. When you have fulfilled the conditions you score the card and gain sanity. In this card's case you score 8 points and gain 2 sanity.
The types of cards you have are locations (you almost always occupy one), allies, monsters, events, tomes, spells, artifacts and adventures. A round lasts until there are two passes, at which time all monsters played fight each other then go after the investigators to disable their allies or reduce their sanity. You can throw allies in front of the monsters as cannon fodder to protect your investigator. You then decide what cards you are going to keep in your hand (each investigator has a minimum and a maximum number of cards that must be kept) and draw back to 13 for the next round. Because of this you blow through your deck very quickly and you will go through it a couple of times in most games.
There are also some very nasty phobias and events to play on your opponents to interfere with their strategies. There is a lot of interaction and the Lovecraftian atmosphere is keenly felt.
SGS Standard Game Set (104 cards)
TDL The Dreamlands (205 cards)
NAE New Æon (204 cards)
LotN Legends of the Necronomicon (67 cards)
CR Cthulhu Rising (67 cards)
EoMU Expeditions of Miskatonic University (67 cards)
Artist: Salvatore Abbinanti, Chris Adams, Stephen Barnwell, John Bridges, Dennis Calero, Tim Callender, Echo Chernik, Alan M. Clark, C. Brent Ferguson, Scott Fischer, Earl Geier, Lee Gibbons, Justin Hampton, Ovi Hondru, Andrew Kalichack, Drashi Khendup, Scott Kirschner, Todd Lockwood, Meghan McLean, Jeff Menges, Angelo Montanini, Lee Moyer, Roger Raupp, Sam Shirley, R. Wayt Smith, Tom Sullivan, Joseph P. Sutliff, Strephon Taylor, Susan Van Camp, Eric Vogt, Jason Vossmore»
I've updated the previous (v4) images to be consistent with version 5 of the Adventure repoints (including 5 more adventures which have had changes). Note for nitpickers, I didn't have access to all of the fonts used by the author of the v4 images, so some of the formatting is inconsistent between cards.
A pdf file with images of Alex Broadhead's Mythos re-pointed adventures. Print them out and cover your adventures in card sleeves. Cards were created September 16, 2004. Unfortunately, I believe this was done during version 4 as the sanity bonuses do not seem to match.
As with many of the early CCG's, Mythos had numerous mistakes and design flaws. Some of these were addressed in Chaosium's errata file, but many were only answered by the Chaosium netrep on a Mythos mailing list (and some of those rulings were debatable). Over time, Chaosium involvement became less and less, and it was up to the fans to clean up the mess. This file is Alex Broadhead's attempt to distill the various official rulings and Mythos digest communal wisdom into a comprehensive document.
In the absence of any official support, we should consider it to be authoritative for any serious Mythos play.
Version 5 of Alex Broadhead's Mythos Adventure Repoint, providing new point values for many of the printed Mythos Adventures, and a few text changes to those adventures. Using these greatly improves the balance of the game, so they are highly recommended whether for casual or competitive play.