Risk 2210 A.D. is yet another entry in the long series of Risk variants. Set in the not-so-distant future, battles are now fought by machines of destruction, known as MODs, for short. Human commanders still lead these mechanized troops, but these commanders each have special powers and abilities. These come into play via the use of Command cards, which add a new dimension to the game. Now the battle is not just for the continents, but the sea and moon are also battlegrounds.
Although much has been added, the basic flavor of the game is still Risk. One welcome change is the institution of a five-turn game limit, which allows the game to play to completion in about three hours. Further, players must also factor in economics in the form of energy. This energy is used to purchase command cards, bid for turn order, and hire new commanders. There is much more strategy and planning involved in this new version, but it should still appeal to the classic Risk fans.
Command Card Reference Sheet including # cards, cost, and full text of command cards. In Finnish.
Thank you for cmpterman2 for making the English version of this summary and giving me the permission to use it as start up for this finnish version.
I made some mission cards for Risk 2210 A.D..
They are not of the style of the original risk, where if you completed them you won the game. You get several missions of varying difficulty and completion just gives extra points towards the final score.
I have playtested these a few times and made a few refinements. Now I would like to know what others think.
These are some cards I created based on those from the Star Wars Risk - Clone Wars Edition. I really liked the way they helped the flow of the game, so I thought it would be beneficial to make some for this version of the game as well.
Pluto Expansion to Risk 2210 A.D. Original map layout by marhawkman.
[b]Contents of this file:[/b]
Pluto Map (jpg, print on tabloid-size paper)
Pluto Land & Lunar Territories (PDF, print double-sided on letter-size paper)
Galaxy & Resistance Commanders expansion for Risk 2210 A.D. v1.0
Contents of this file:
Galaxy Command Cards (22)
Resistance Command Cards (22)
Galaxy Commander Cardboard Standees (5 different colors)
Resistance Commander Cardboard Standees (5 different colors)
Command Card Summary Sheet (based on cmpterman2's [filepage=16820]summary sheet[/filepage])
Galaxy Commander originally created by Matt Sklar for use in his Galactic Risk variant. Art has been modified and some text has been changed. The Galaxy Commander should not be used with the standard game of Risk 2210 A.D. because its abilities and cards mostly involve interplanetary travel. See [filepage=30695]here[/filepage] for Matt Sklar's original Galaxy Commander and [filepage=30601]here[/filepage] for his rules to Galactic...
Risk 2210 A.D. Tuckboxes v1.0
Tuckboxes for the cards to Risk 2210 A.D. featuring boxes for the following:
Earth Territory cards
Mars Territory cards (Official Expansion)
Io & Europa Territory cards (Unofficial Expansion)
Factions (Official Expansion)
Diplomat Command Cards
Land Command Cards
Naval Command Cards
Nuclear Command Cards
Space Command Cards
Tech Command Cards (Official Expansion)
Galactic Command Cards (Unofficial Expansion)
Resistance Command Cards (Unofficial Expansion)
All Tuckboxes are slightly oversized to accommodate additional custom cards.
Tuckboxes were created to be light on color to save ink.
[ImageID=1068132 medium inline] [ImageID=1068133 medium inline]
All tuckboxes were created with Tyson Manwarren's Tuck Box Generator...