ICE's now-out-of-print CCG (they lost their license to produce Middle-Earth products in 1999). Players take the role of the Istari, or Wizards - most familiarly Gandalf, Saruman, and Radagast, but also Pallando and Alatar - in the struggle against Sauron in Middle-Earth. Each player competes to bring the greatest strength to bear against the Shadow, including Factions such as the Riders of Rohan or the Great Eagles, allies like Gwaihir or Shadowfax, items such as the lost Palantiri, Glamdring, or Narsil, and the completion of various quests - from the relatively straightforward rescue of prisoners through the involved Reforging of the Sword that was Broken, restoration of the White Tree to Minas Tirith, or the quest of quests, the destruction of the One Ring.
Players build decks in which half are composed of resource cards and half of hazards, dedicated to the stopping of your opponent. This is where the big bad guys come in, with cards for the 9 Nazgul, a couple of Dragons (Smaug being the recognizable one), Shelob, and the Balrog.
Artist: Rob Alexander, Randy Asplund-Faith, Stefano Baldo, Melissa Benson, Derek Carbonneau, Doug Chaffee, Storn Cook, Audrey Corman, Liz Danforth, David R. Deitrick, Lori Dietrick, Tom Dow, Darryl Elliott, Pete Fenlon, Olivier Frot, Randy Gallegos, Donato Giancola, Jo Hartwig, Jason Hawkins, Quinton Hoover, Heather Hudson, April Lee, David G. Martin, Angus McBride, Gail McIntosh, Ken Meyer, Jr., Angelo Montanini, Nick Morawitz, Pat Morrissey, Jessica Ney, Margaret Organ-Kean, Mark Poole, Jeff Reitz, Ronald Shuey, Brian Snoddy, Ron Spencer, Susan Van Camp, Christina Wald, Kevin Ward, Dameon Willichmore»
I decided to revisit this game after a long absence, and looked everywhere trying to find a clean regional map. (I hated the red lines everywhere, how difficult it was to look for both regional symbols and site symbols, how sites were listed in both black and white font...) So here's a new one. It's my hope that maybe it will make the game a little less intimidating to play and learn. It contains all hero sites including under-deeps and those from ATS. I've darkened all "impassable" areas, and color-coded the regions: white for free-domains, white stripes for border-lands, purple stripes for shadow-lands, purple for dark-domains, and wildernesses and seas have no overlay at all. The overlays are all semi-transparent to leave some flavor of the map's landscape intact. All regions are in...
Highly thematic meccg-map, with color coded guide to what's playable at each site (Major Items, Greater Items, Factions, Information, etc.). This also helps greatly in deckbuilding, as it shows all of your options in a certain area of Middle Earth at a glance.
- Added color codings to Cirith Gorgor
- Fixed placement of Cirith Gorgor (now inside Udûn)
- Added ally symbols to Stone Circle, Dol Amroth & Bag End
V 1.2 of this file. Added rather important details that I'd missed in the initial document. There are other things that may well make it into newer revisions once I have the time to parse them in my mind. Thanks, Dave41fan, for the input!
All credit goes to the original author Mark Whitley's (marcusq @ BGG)
Updated v. 1.1: Layout & Editing: Oliver “Bagoz”
1 - Deck Building - Guidelines on building a deck. 2 - Basic Utility Cards - Ones that should be in most any deck. 3 - Notes on Hazards - Thoughts and musings on Hazards split into various categories. 4 - Resource Support Cards: Resource cards that you can use to help you in combat, with movement, vs. big nasties, etc. 5 - Card Manipulation: Getting cards from here to there, peeking, etc. 6 - House Rules that we play with. 7 - Decks (Elves in Rohan & Rivendell Recycler)