D-DAY was completely revised in 1977 to incorporate the latest simulation design innovations including Strategic Movement, Air Interdiction, and Tactical Airpower. It is an Intermediate 1 level game on the Avalon Hill Complexity Scale for 2 players aged 12 & up with a varying playing time of 1-4 hours.
D-DAY belongs to the Avalon Hill family of classic games suitable for play-by-mail in much the same fashion as chess.
The original version is termed D-Day 1961A. The rules were revised in later 1961 or early 1962 (version 1961B). The mapboard and rules were revised in 1965 by Larry Pinsky and the rules were again revised in 1977 by Jim Stahler. The box and counters have remained constant. D-DAY was the first of the "classic" games which remains popular in postal circles to this day (1980), although the 1977 edition rules are a vast improvement and have breathed life into a game which was previously fast becoming forgotten.
This excel file gives the historic unit setup locations for D-Day. It does not exactly meet the setup rules in the manual, but it is as near as can be to history giving the limitations of the game. The sources for this set up are a list I had created many years ago (source unknown), the General Volume 11 issue 1 for D-Day first edition and finally and most importantly the historic setup for Fortress Europa and detailed notes (that can be found in the Fortress Europa files section).
A completely revamped version of D-DAY 77. New Counters, New CRT, New TRT, New Rules, et cetera. All you need from the original game is the mapboard and a copy of the (3rd Edition) rules which are extensively modified.
IMHO a much more accurate representation of the campaign, which forces the German player to operate within the context of the larger conflict (Eastern Front) and also forces the Allied player to keep the pressure on or risk a negotiated peace in the East.
I invite your comments (pro and con) of what you think.
NOTES ON MAKING YOUR NEW CARDBOARD COUNTERS:
1. You'll need a rolling blade paper cutting board (which can be purchased at any Craft/Hobby store).
2. Print your counters off on a color printer (I have found that Ink Jets work better than Laser Jets)...
Revised Color Counters for use with D-Day (77).
Unit Values are unchanged...although, being a purist, the following changes (corrections?) were made.
GERMAN- 3rd, 15th, and 25th Panzergrenadier Divisions were corrected to reflect the fact they were Heer formations NOT SS formations. Corrected the unit symbols of the 49th SS and 51th SS Brigades from Panzer to Panzergrenadier.
ALLIED- Corrected the US 6th Army counter (which actually fought in the Pacific) to the US 6th Army Group counter which was one of the two US Army Group commands in the campaign (General Devers can stop rolling over in his grave!). Also, I designated the USA (and French) units as "at start" and reinforcements (as closely as I could) according to their historical order of appearance in theater.
Added Air support...
This self-extracting Zip has the files necessary to play D-Day by mail using the WarGame Processor. Make your move as if you were sitting across from your opponent. Save your move and send it to him, and he can watch it unfold in a visual replay. Get the WarGame Processor at http://wargamesbymail.com/