Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.
Admit it. You love it.
This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience... with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm... or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon...
And it's illustrated by John Kovalic! Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
Munchkin is a satirical card game based on the clichés and oddities of Dungeons and Dragons and other role-playing games. Each player starts at level 1 and the winner is the first player to reach level 10. Players can acquire familiar D&D style character classes during the game which determine to some extent the cards they can play.
There are two types of cards - treasure and encounters. Each turn the current players 'kicks down the door' - drawing an encounter card from the deck. Usually this will involve battling a monster. Monsters have their own levels and players must try and overcome it using the levels, weapons and powers they have acquired during the game or run away. Other players can chose to help the player or hinder by adding extra monsters to the encounter. Defeating a monster will usually result in drawing treasure cards and acquiring levels. Being defeated by a monster results in "bad stuff" which usually involves losing levels and treasure.
I have not seen any playmats that I were perfectly pleased with, so I decided to make my own. They are made to fit onto two side-by-side A4 sheets. I recommend using paper of at least 80g/m2 for better sturdiness.
Download contains two playmats, with places for the different card groups in Munchkin. 1. page includes the usual, race, class etc, while 2. page has spaces for hirelings, their items, as well as steeds and a "backpack" (place cards that are not equipped/carried, but still "in-play, for example potions").
Just thought I'd share it if anyone is interested. Feel free to come with constructive feedback, or if I've made some typos/errors.
These are the rules for a drinking game inspired by my friends who drink.
If you like these or can come up with more, please feel free to post a comment below, and they might get added.
I'm trying to make it fun, and not get everyone wasted in 15 minutes, but this IS munchkin, and as such, anything can happen. Enjoy!
Drink responsibly. Don't go get'n yourself eff'd up and then drive or beat up your friend. IE: Don't be a dick.
Based upon the work of BobSlaughter I created this playmat. I included also a counter for combat strength and the according frames to mark the actual combat strength...hope 49 as maximum is enough ;)
I will create an publish this one in english when finding the time...
This is a set of simple rules for playing Munchkin Solitaire. I do not claim any ownership, as they are a conglomeration of rules found in the Munchkin Guild and other places. These rules represent a hybrid of a few different sets of rules, with the end result being a fun, challenging way to play Munchkin as a solo game.