Information
Designer
Publisher
Year Published
1972
# of Players
2 − 5
User Suggested # of Players
Best with 5 players
Recommended with 4, 5 players
(2 voters) [poll]
Mfg Suggested Ages
10 and up
Playing Time
60 minutes
User Suggested Ages
10 and up
(1 voter) [poll]
Language Dependence
(no votes yet)
(0 voters) [poll]
Subdomain
(2 voters) [vote]
Category
Mechanic
Family
Primary Name
Emperor of China
Alternate Names
Website
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ObjectID: 1987
Description Edit | History

In this highly abstract strategic wargame, you are trying to conquer China by being the first to occupy fifteen provinces at the completion of a complete round of play (all players having had an equal number of turns). Alternatively, the game can be timed and scored.

You start with a small number of provinces under your control. Population counters of your colour indicate this; if a province has extra population, it can move some into an adjacent unoccupied province --this is the simplest way of conquest. Merger, diplomacy and force (Risk-like combat) are your other options. Each turn you draw a Yin card and a Yang card. Yin is bad, Yang is good. Without looking at either card's instructions, you assign them to two of your provinces. Yang will most likely increase your recruitment (which is normally three population per turn), but could also give you the capability to cross a natural barrier like a mountain range. Yin will hurt you. Some cards you end up holding in your hand.

A player may attempt to convince another player to merge with his empire. If the second player agrees then the smaller empire is absorbed by the larger and both players continue play as senior (larger) and junior (smaller) partners. The absorbed empire no longer has a separate turn nor separate recruitment. This concept of "shared victory" is intriguing, particularly with a larger number of players.

The game allows any number of players but components are only provided for five.

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More Information Edit | History

Magazine References:

Moves Article Index:

  • Number 30, December/January 1977
    • Emperor of China - "Emperor of China: Multi-Player Population/Resource Warfare" (Strategy), Mark Saha

Game Contents

  • Population colors: 5 player - 25 pieces each
  • Economic Symbols: 3 colors - 4 each
  • Yin Cards: 32
  • Yang Cards: 33
  • Errata: 1 page.

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Pg. 1
Emperor of China
Nick: 
Dynamic English First Edition
Publisher: Dynamic Games / Dynamic Design Industries
Artist: 
Year: 1972
Size: Avalon Hill Bookcase
English
Release Date:  
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1 Card Manifest
Description and count of each type of Yang and Yin Cards.
English
2007-12-01
1 emp of China.RTF
Turn Summary/Player Aid
2005-04-05
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Statistics
Board Game Rank: 7036
War Game Rank: 1756
Num Ratings: 99
Average Rating: 5.95
Standard Deviation: 1.44
Num Views: 20366
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.0
Fans: 5
Personal Comments: 67
Users Owning: 232
Users Wanting: 9
Users Trading: 36 [find trade matches]
Has Parts For Trade: 2
Want Parts In Trade: 2
Price History: View
Total Plays: 89
Plays This Month: 0
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