A game whose topic is still of actuality, nearly thirty years later!
This was a shameless attempt to capitalize on the Quebec question, which has dominated Canadian politics recurrently in the last century --and shows no sign of being over yet. At least Waddingtons got a decent game out of it instead of a propaganda tool like some of the others. It doesn't seem to have stayed long in the catalog, for some reason.
The puzzle-cut board shows the provinces, and each player plays a provincial premier. Each turn, you try to attract foreign investment and to weather the ups and downs of the economy. If you are a federalist, you join your board piece with other federalists'; otherwise, you "separate". Going separately increases the benefits when they happen, but makes it a lot harder to survive the bad turns of events. Each player can make "demands" for concessions every turn --according to his own agenda-- which, if pushed for too hard, run the risk of seeing him expelled from the confederation. Ah, politics!
Haven't tried it yet, but a quick reading of the rules leaves me sorely tempted to do so. It looks like this one requires a nearly full complement of players (nine) to be truly enjoyed.