From the makers of Ace of Aces, the WWI dogfighting game, comes Jet Eagles, the Modern Air Combat Game. Gameplay is very similar to Ace of Aces (two books each depicting the view from your fighter jet) with rules for advanced weapons such as missiles. Players each choose their maneuvers, and then using a formula, turn to a new page in their book to see the outcome.
Apparently, the folks at Nova forgot to include tailing rules in the standard Jet Eagles game, and they only put it right with the Desert Storm version. The rule makes the game a lot more fun, especially if you use it with the introductory game (without all the bookkeeping of the so-called "basic" game).
House rules for a short 30 mission Korean War campaign using the Ace of Aces Jet Eagles introductory rules set.
These rules take the time-consuming charts and cross-referencing out of the Jet Eagles edition and bring everything back to the books. Simplicity, which is what I think makes Ace of Aces so great, is king in this campaign. I hope players will find that these house rules recapture what was so much fun in the earlier WW1-focused editions.