Shogun is based on the Wallenstein (first edition) game system. The game is set in the Sengoku period (approx 1467-1573) which ends with the inception of the well-known Tokugawa Shogunate.
The game is an international edition with language-independent components and five language-dependent rule booklets.
Japan during the Sengoku or “Warring States” Period: each player assumes the role of a great Daimyo with all his troops. Each Daimyo has the same 10 possible actions to develop his kingdom and secure points. To do so he must deploy his armies with great skill. Each round, the players decide which of the actions are to be played out and in which of their provinces. If battle ensues between opposing armies, the unique Cubetower plays the leading role. The troops from both sides are thrown in together and the cubes that fall out at the bottom show who has won immediately. Owning provinces, temples, theaters, and castles means points when scores are tallied. Whichever Daimyo has the highest number of points after the second tally becomes – SHOGUN!
A black and white single sheet guide for all the recommended beginner starting locations listed in the rule book.
Updated to fix an error with 5 player set-up player C.
Dies ist eine sehr schöne 2-Spieler Regelvariante des Nutzers "Squash", in der er Ideen von vier anderen Nutzern kombiniert und mit eigenen Ideen verfeinert.
Shogun in solitario - Regolamento ver. 1.0
Traduzione e adattamento in italiano del file creato dall'utente "stebourd"
Un ringraziamento particolare all'utente "Rattone" per l'aiuto.
(Black & White Version) Here is a short outline to keep with your game and assist you when you need to teach the game. The outline includes an opening hook, a step by step outline on a suggested order in which to teach the meat of the rules and some beginning strategy. To hear an example explanation using this outline or to learn the game yourself listen to "The How to Play Podcast Episode #26 Shogun" to be available soon at www.howtoplaypodcast.com
Shogun can take awhile to setup. Setting up in advance is impossible unless you know the number of people who are ACTUALLY going to play. On the other hand, new players watching YOU set it up may lose interest or feel it's too complicated.
This file has 15 cards (on 2 pages, with cut-lines) that each player can use to set up HIS OWN starting provinces/armies (rather than everyone sharing the 1 sheet that came with the rules.) This gets the actual game going sooner.
Includes cards for the 3-player, 4-player, and 5-player setups, plus cards for the Neutral provinces. These cards are all based on the "Predetermined Starting Setup" & apply to the sun side of the gameboard. This will help everyone figure out the general location of provinces on the gameboard, which provinces are...