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Board Game Entry
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Information
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| Designed By |
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| Art By |
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| Published By |
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| Year Published |
2006
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| # of Players: |
2 − 2
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| User Suggested # of Players |
Best with 2 players Recommended with 2 players (44 voters) [ poll]
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| Playing Time |
120 minutes
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| Mfg Suggested Ages |
12 and up
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| User Suggested Ages |
12 and up (14 voters) [ poll]
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| Language Dependence |
Extensive use of text - massive conversion needed to be playable (22 voters) [ poll]
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Category
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Mechanic
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| Primary Name |
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Expanded By
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Show Expansions »
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Families
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Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more “Fate” cards from their hands in order to activate his units on the mapboard for various military functions.
Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific “Objective” chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.
A game of Combat Commander is divided into several measures of Game Time. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.
SCALE: Each hex of a Combat Commander map is roughly 100 feet of distance (about 30 meters). Each complete Player Phase abstractly represents several seconds of real time. Each complete measure of Game Time abstractly represents several minutes of real time.
Each unit in the game is approximated as either a single Leader, a 5-man Team, or a 10-man Squad. Radios — and individual weapons larger than a pistol, rifle or BAR — are represented by their own counters.
Additional volumes in the Combat Commander series will add new nationalities and locales (Brits in North Africa; Japanese in the Pacific; etc.)
Expanded by:
Dependencies:
(Stalingrad Battle Pack has a few scenarios that require only Europe.)
Look under More Information for more scenarios.
Re-implemented by:
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Awards
Microbadges
Buy One
Online Play
- Vassal (real-time, pbem) Game ownership required.
Single scenarios
- Scenario 101: Rubble Rousers (Bonus), German vs Russian forces, Stalingrad, Russia, October 30, 1942
- Scenario 102: Night Shift (Bonus), German vs American forces, Near Belle Fontaine, France, July 11, 1944
- Scenario 103: Varsity Blues (C3i Magazine #19), German vs American forces, Diersfordt, Germany, March, 1945
- Scenario 104: Go For Broke (C3i Magazine #20), German vs American forces, Vosges mountains, Alsace, France, October 28, 1944
- Scenario 105: La Fiere Counterattack (C3i Magazine #20), German vs American forces, La Fiere Causeway, France, June 6, 1944
- Scenario 106: The Lost Battalion (C3i Magazine #21), Vosges Mountains, Alsace, France, October 30, 1944
- Scenario 107: Operation Deadstick (C3i Magazine #21), Benouville, France, June 6, 1944
- Scenario 108: In My Time of Dying (C3i Magazine #22), Strongpoint Hillman, France, June 6, 1944
- Scenario 109: Escape is Everything! (C3i Magazine #22), Hill 262, The Falaise Pocket, France, August 19, 1944
Tournament Scenarios
- Scenario T1: Oh-dark-thirty (Free), French vs Italian forces, French-Italian border, June 1940 (requires CC:E and CC:M)
- Scenario T2: Hill 133 (Free), German vs Russian forces, Somewhere deep in Russia, 1943 (requires CC:E and CC:M)
- Scenario T3: Yet Another Crossroads Village (Free), German vs American forces, France, 1944 (requires CC:E and CC:M)
- Scenario T4: Gaulieter Estate (Free), German vs British forces, Northern Germany, 1945 (requires CC:E and CC:M)
Campaigns
- Pathfinder: A Combat Commander Campaign (C3i Magazine #22), covering Overlord operations in the Cotentin Peninsula, June 6-10, 1944
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Recommendations
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| 11 |
Scenarios by chronologiocal order
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The last scenario included is #109
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2009-06-12
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Combat Commander tutorials
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This file is four interactive tutorials for playing Combat Commander:Europe in Vassal. These tutorials are designed to teach both the rules and how to use Vassal. After completion, you should be able to starting playing by email or live over the internet using Vassal. As you play back the tutorial, you are requested to read the rules in small chunks and the apply your new knowledge in Vassal.
Note that this version resolves the card ownership problem.
Enjoy!
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2009-06-02
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Combat Commander Scenario Generator v2 for Windows PDAs.
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This is version 2 of my Combat Commander Scenario generator. It is intended for Windows Mobile devices WM5 and higher.
It randomly generates CC:M and CC:E scenarios using the same tables and rules for the game.
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2009-05-17
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Combat Commander Logbook
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Greetings fellow war gamers! Attached you will find Combat Commander Series - Battle Logbook.
Instructions:
Print the first page (cover) on card stock material. After printing, fold the cover sheet in half and set aside. Print the other log pages and fold in half. Print no more than 9 pages for the interior pages.
After printing, insert the log pages into the cover sheet and staple. You will need the long-reach stapler or go to your local office store for stapling.
Now, armed with a logbook designed specifically for World at War games you can record each battle. After scoring - logging your data on the battle simply placed the booklet with the game. Each time you pull the game out, you have this logbook.
I hope you enjoy this booklet! VonEpp
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2009-04-16
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CC:Europe Greek Translation
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It's a full and complete translation of the manual.
Revised edition.
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2009-02-15
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| 0 |
Variant Rules for CC:E from C3i nr21 translated to spanish
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The Variant Rules article from C3i Magazine nr21 for CC:E translated to spanish. Posted with permission of Chad Jensen and Rodger MacGowan.
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2009-02-14
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Orders & Actions in Polish
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Tłumaczenie rozkazów i akcji z kart CC na polski.
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2009-01-29
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Short Rule Summary
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My short RULE SUMMARY but with a diffrent layout per user request. This time all text fits on one side.
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2009-01-08
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CC LoS Table Board #1-5, Version 2
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Table which shows if the line of sight between two hexes is clear, hindered or blocked. Purpose is to check the LoS without showing your opponent what you are up to and without moving any counters. Includes .xls and .ods of Board #5.
Features: Black and white version with symbols. Look-up table, simply enter the start and target hex at the bottom of the table in the appropriate fields. Dark boundary lines every 5 rows and columns
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2008-08-31
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A PDF rendition of Roosterfishs excellent flowchart
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A PDF rendition of Roosterfishs excellent flowchart for those gamers that do not have MS visio.
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2008-08-13
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User Information
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Use this tool to rate games, save comments, and manage your collection.
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