Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.
The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine 1.0, a fifth army that could be used against any of the other ones.
The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.
Neuroshima Hex! 3.0, released in 2013 from Z-Man Games, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).
- Neuroshima Hex fan - Neuroshima Hex fan, Borgo Army player - Neuroshima Hex fan, Hegemony Army player - Neuroshima Hex fan, Moloch Army player - Neuroshima Hex fan, Outpost Army player - iOS Fan - Neuroshima Hex
It's much easier if you can take small gameboard and few armies to a backpack. Also it's easier to organize a small tournament when you have 2-3 boards and 3 pairs can play at the same time.
A chalk overlay thick paper is recommended for that printing.
Znacznie łatwiej spakować mniejszą planszę i kilka armii do plecaka, jak również łątwiej zorganizować miniturniej, gdy mamy do dyspozycji 2-3 plansze i jednocześnie 3 pary mogą grać.
Polecam gruby papier kredowy "trzysetka"
This file contains the right-sized ready-to-print images to have a custom game board:
-3/4 players on the main side
-2 players on the back
The two main advantages of this board are:
-the playing zone is much clearer than in the original 2.x game
-it fits the box size and does not need folding
The main image is taken from Koshiash's Warzone hex (in the file section).
Tuckboxes I designed for the Z-Man edition of Neuroshima Hex! 3.0.
The blank design was kindly given to me by Midaga. So if you've cut out any of his, these are exactly the same.
Any feedback is greatly appreciated.
Neuroshima Hex has a lot of evil machines, monsters and exclusive militias, but what about all poor sods on the run? A lot of them travel in big caravans, often in such numbers they can technically be called an army.