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Young Jedi CCG (1999)

Average Rating: 4.75/10
Board Game Rank: 7826
Customizable Rank: 176
Information
Designer
Artist
Publisher
Year Published
1999
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(1 voter) [poll]
Playing Time
45 minutes
Mfg Suggested Ages
8 and up
User Suggested Ages
6 and up
(1 voter) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(2 voters) [poll]
Honors
Subdomain
(4 voters) [vote]
Category
Mechanic
Expansion
Expands
Family
Primary Name
Young Jedi CCG
Alternate Names
Website
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ObjectID: 2130
Description Edit | History

This is a very simple CCG based on the movie Star Wars: Episode I.

First, after shuffling, you see who goes first (usually drawing "destiny") and then draw 6 cards from your reserve deck. The player who goes first usually chose the planet to battle at first. And, from these 6 cards, you then deploy up to 6 "counters" worth of cards from your hand. These can be Locations (if you are on the same planet), weapons and characters. There were also "effect" cards that could be deployed to the table to boost up your characters, power, equipment and # of counters per turn.

Phase two is battling for the planet you are currently on. You lay any battle cards in your hand down and pick up your deployed character and weapon cards. These are arranged in the order of "battle card, weapon card, character card." With the cards in order from last (first character you want to battle with) to first (last character to be battled), you place them face down in a stack and you both turn over cards until you get to a character (in the case of weapons and battle cards). Cards turned over before the character are attached to the character (weapons and such) if the character can use them. If the character can not use them, then they are discarded. If you have weapons, you total up the number of "power dots" (red dots) and draw destiny. That is the top card of your reserve deck. You then look at the small number on the "die" in the upper right hand corner of the card. You add this power to the character. Whichever character has more power wins and the loser discards his character and attached cards. Damage is listed on the card that lost. The loser then discards that many cards off the top of his or her deck. Both players then turn over their cards in the fight deck for the next characters to fight, etc. If the attacker ends up with more characters then the defender then the defender discards 1 card for each. The cards that survived the battle remain at the planet for the next round.

The final phase is called even up. Pick up your original hand and you may discard it before drawing back up to 6 cards then go back to phase one again. If you have more than 6 cards in your hand, you have to discard down to 6. If you have less than, and you wish to keep them, you then draw to equal 6. If you are not satisfied with your hand, you can discard the whole thing and draw 6 fresh cards.

If after a battle you are the only one with characters left on a planet you have won it and you move to the next planet which is chosen by the winner of the planet. You can also "surrender" the planet.

You win by controlling 2 of the 3 planets or by running your opponent out of cards.

There are a lot of other little things involved but that is basically how the game goes. The artwork on the cards is up to Deciphers usual very high standards.

BGG Marketplace
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Like New $25.00 29-Nov-2010 flag
Very Good £3.00 31-Aug-2010 flag
Very Good $2.00 24-Nov-2008 flag
More Information Edit | History

Sets (focus):

Menace of Darth Maul (Tatooine)
Jedi Council (Coruscant)
Battle of Naboo (Naboo)
Duel of the Fates (Dueling/Jedi)
Boonta Eve Podrace (Podracing/Objectives)
Reflections (Foils/Keeping game alive)

Versions
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Young Jedi CCG
Nick: 
English edition
Publisher: Decipher
Artist: 
Year: 1999
Size:  
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Young Jedi CCG
Nick: 
Decipher Menace of Darth Maul Edition
Publisher: Decipher
Artist: 
Year: 1999
Product Code: 555
Size: 3.75 x 2.75 x 1.00 inches
English
Release Date:   
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4 Young Jedi CCG Advanced Rules 1.3
This document combines all the official rulings for Young Jedi CCG into one concise and consistent rulebook. It primarily uses the material from the Battle of Naboo expansion with supplements from all further expansions, tournament rulings, and SWCCG Players Committee updates. While all known material is compiled, there remains one official document that may not have been taken into consideration: the Reflections rules. Please use this download thread for all comments, corrections, and suggestions. If you own the aforementioned rules supplement, I would very much appreciate a copy for inclusion in this document.
2010-06-22
6 Young Jedi CCG Virtual Cards and Rules Updates
This is the combined Young Jedi CCG virtual cards sets (#1 and #2) as well as their rules updates provided by the Star Wars CCG Players' Committee between 2001 and 2003. The SWCCGPC has ceased support for this card game but these were discovered from a French website and compiled into one document by me. In the event that anyone does a YJCCG tournament again, these virtual cards are legal for play.
2008-06-27
5 Young Jedi CCG Complete Card List 1.2
This is a card list that includes check boxes for the entire Young Jedi CCG card series including all expansions, known tournament foils, promotional cards, and rule cards. Please contact me if anything seems to be missing. Note: This card list does not includes non-tournament-playable promotional cards and other promotional material.
2008-06-26
Statistics
Board Game Rank: 7826
Customizable Rank: 176
Num Ratings: 221
Average Rating: 4.75
Standard Deviation: 1.65
Num Views: 17584
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 1.6
Fans: 4
Personal Comments: 110
Users Owning: 334
Users Wanting: 8
Users Trading: 58 [find trade matches]
Has Parts For Trade: 3
Want Parts In Trade: 1
Price History: View
Total Plays: 169
Plays This Month: 0
Linked Items Relationship: Expansions for this Game
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