$10.00

Magic Realm (1979)

Average Rating: 7.10/10
Board Game Rank: 639
Thematic Rank: 125
Strategy Game Rank: 386
Information
Designer
Artist
Publisher
Year Published
1979
# of Players
1 − 16
User Suggested # of Players
Best with 3, 4 players
Recommended with 1, 2, 3, 4, 5, 6, 7, 8 players
(41 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
240 minutes
User Suggested Ages
14 and up
(16 voters) [poll]
Language Dependence
Moderate in-game text - needs crib sheet or paste ups
(12 voters) [poll]
Subdomain
Category
Mechanic
Reimplemented By
Family
Primary Name
Magic Realm
Alternate Names
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ObjectID: 22
Description Edit | History

From the 2nd edition rulebook intro for MAGIC REALM:

MAGIC REALM is a game of fantasy adventuring, set in a land filled with monsters, fabulous treasures, great warriors, and magicians. The scene is set in the ruins of a mighty kingdom, now inhabited by sparse groups of natives and swarms of monsters. Beneath it all are the rich remnants of a magical civilization, scattered and lost across the map.
To this scene come the adventurers, seekers of riches and fame, to make a name for themselves in this promising field. Swordsman and Dwarf, Magician and Sorceror, the humans and the half-humans come seeking to loot the legendary riches of a lost civilization. Now you can play the part of one of these adventurers, stepping into an unknown Realm of magic and monsters, battles and treasures.

As a player, you will take on the role of one of the sixteen major characters who are represented in detail in the game. You will control where he goes, what he tries to do, how he handles himself in combat, and much more. In the course of the game, you will run into deadly monsters, tribes of humans ranging from old friends to sworn enemies, and treasures that will enhance your abilities in many ways.

MAGIC REALM is a complex game designed to recapture the suspense and desperate struggles of fantasy literature. The game creates a small but complete fantasy world, where each game is a new adventure with a new map where everything lies hidden at new locations. The game includes many more playing pieces than are actually used in a single playing. The additional pieces are set up and can appear, depending on the directions in which the characters explore, but many of the treasure troves, treasures, and spells will still be set up, unfound, when the game ends, and many of the monsters and natives might never be met. The result is an extremely unpredictable game full of surprises, a game that plays very differently each time it is played.
The complete game system includes hiking, hiding and searching, fatigue, wounds, rest, trade, hiring natives, and combat between characters, monsters, and natives using a variety of weapons on horseback and afoot, as well as many magical effects.

Between exploring a new land where the mountains, caves, valleys, and woods change every game, and not knowing what you will find in each place, you will find each game a new and unpredictable adventure, filled with surprises. You will find this like no other board game you have ever played.

Avalon Hill Complexity rating - 9

See also the list of articles about Magic Realm in The General.

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More Information Edit | History

From "The Avalon Hill General Index and Company History, 1952-1980"

Magic Realm (1979)
Designed by Richard Hamblen

AH’s first venture into fantasy role playing, albeit in a board game format. MR drew raves for its design innovations, but failed badly in the execution of the rules presentation. A revised rulebook is in the offing. In the meantime, Vol. 16, No. 4 of THE GENERAL (see The GENERAL Vol.16,No.4) is recommended as a source of errata.

The fan-made 3rd edition has been published in several places and cleans up many of the previous rules problems, and though longer, is easier to learn and understand.

Magazine References:

The GENERAL Index Article List:


Redesign

A complete redesign of all the components for this game was published online in 2008. See this thread for pictures and a link to the archive.


Microbadges (click badges to buy)

Original
Redesign
mb Amazon
mb Amazon
mb Berserker
mb Berserker
mb Black Knight
mb Black Knight
mb Captain
mb Captain
mb Druid
mb Druid
mb Dwarf
mb Dwarf
mb Elf
mb Elf
mb Magician
mb Magician
mb Pilgrim
mb Pilgrim
mb Sorcerer
mb Sorcerer
mb Swordsman
mb Swordsman
mb White Knight
mb White Knight
mb Witch
mb Witch
mb Witch King
mb Witch King
mb Wizard
mb Wizard
mb Woods Girl
mb Woods Girl
Versions
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Pg. 1
Magic Realm
Nick: 
Avalon Hill second edition
Publisher: Avalon Hill
Artist: Chris White (I)
Year: 1986
Product Code: 717
Size: 14.38 x 11.38 x 1.25 inches
2.00 pounds
English
Release Date:  
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Magic Realm
Nick: 
Avalon Hill first edition
Publisher: Avalon Hill
Artist: Chris White (I)
Year: 1979
Product Code: 717
Size: 14.38 x 11.38 x 1.25 inches
2.00 pounds
English
Release Date:  
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Files
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[Browse »]  [Upload File »] Language:
Pg. 1 of 8 »
7 Another Personal History Sheet
Wasn't ever fully content with the other personal history pads I saw out there. Some had elements to them I wished that others had, and vice-versa. This sheet contains everything I consider mandatory for both beginners and veterans. Aside from the usual 28 days, with the potential to record 8 activities per day (though it's unlikely that would ever happen), section to mark off discoveries (used from Karim's Redesign), and the mandatory Victory Requirements, I've also included: * a Relationship Table to keep track of the character's relation status with all the natives, which could change as the game goes on. Originally saw this in ulfhethnar's personal history sheet upload. * a notation chart, so that the player will know all the possible activities that can be written down....
English
2015-06-03
8 Original Backside Personal History Sheet
This is the original back side of the personal history sheet rebuilt in Illustrator and exported to PDF. The only real difference from the original is that I added the appropriate number to each red box. Combine this with richfam's 28 Day Frontside Personal History Sheet (http://boardgamegeek.com/filepage/22683/personal-history-sheet-modified) and you have endless, clean, crisp printable history sheets!
English
2015-02-25
22 Ultra Compact Game Guide
Here is the Ultra Compact Magic Realm Game Guide. It weighs in at three double sided pages (recommend card stock printing paper). I color coded the guide so you can easily determine when you're reading/looking up help on Basic (black text), Magic (purple text), and/or Hiring/Minion (orange text) information. I wouldn't expect one to crack open the game for the first time and use this as a total replacement so I recommend being at least vaguely familiar with the game.
English
2015-02-11
63 Magic Realm 3.1 rules (enhanced)
This is the Unofficial, updated third edition rules (3.1, 2005-12-09) pdf with a full set of PDF bookmarks added, plus proper meta-data and a very few typos corrected. It is equivalent to http://www.boardgamegeek.com/filepage/14379/mr-31-complete-pdf with http://www.boardgamegeek.com/filepage/20301/mr_3rded_changes-txt plus bookmarks, meta-data and a few more typo corrections. The page 13 Lost City/Lost Castle error has been fixed.
English
2014-04-28
10 Revamped Spell & Treasure Cards
The Treasures-within-Treasures Cards (P1-P6) should have a gold dot on the card back for setup purpose, even though they are not Large Treasures. Please use the corrected "Treasures & Spells 2 Back file" in this file.
English
2013-12-31
4 Weather card back with explanation
I made this card back with explanatio for the weather cards ( ftp://ftp.berlios.de/pub/magicrealmdev/graphics/weather.pdf ).
English
2013-12-30
14 Redesigned Character Cards (complete set)
This is a complete set of redesigned Character Card incorporating comprehensive information of the character and a section to place Action chits and keep track of their status (Active/Fatigued/Wounded). See this thread for explanation and comments: http://boardgamegeek.com/article/14383871
English
2013-12-30
9 Mini reference card
This 2-sided handy reference card contains the most frequently used tables in the game, plus a summary of sequence of play. The default size is 85x168mm (A4). Print both sides back to back for two copies.
English
2013-12-30
12 Counters for the creatures of the Tranform spell
The much-needed counters representing the creatures turned by the Transform spell! Based on the Remodeled version and Robin Warren's Realmspeak. Each counter shows the complete information about the creature, plus a summary of the spell. No need to use the Transform table anymore. The file contains two identical sets of counters.
English
2013-12-30
8 New Character Record (redesigned Personal History Pad)
This redesign of character record includes lots of essential features and functions as both a turn record and a handy play mat to keep everything in one place. This Character Record is designed to be used together with my redesigned Character Cards (also downloadable in the File Section: http://boardgamegeek.com/filepage/98444/redesigned-character-cards-complete-set ).
English
2013-12-30
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Statistics
Board Game Rank: 639
Thematic Rank: 125
Strategy Game Rank: 386
Num Ratings: 1557
Average Rating: 7.10
Standard Deviation: 1.96
Num Views: 561579
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 4.5
Fans: 302
Personal Comments: 902
Users Owning: 2828
Users Wanting: 362
Users Trading: 113 [find trade matches]
Has Parts For Trade: 10
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Price History: View
Total Plays: 2275
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I've Been Diced! episode 66: Combat systems
2015-04-23
Ludology Episode 74 - Boardgame Wonderland
81:59
75.2 MB
2014-02-09
Ludology Episode 51 - 50 for 50, Part 2
80:56
74.23 MB
2013-03-10
I've Been Diced! episode 30: The games that got away
63.14 MB
2012-01-25
I've Been Diced! episode 19: Magic Realm
76.57 MB
2011-11-07
I've Been Diced! episode 15: Successors is where the love begins
60.87 MB
2011-11-07
I've Been Diced! episode 11: How many sessions before judgment?
60.73 MB
2011-11-07
I've Been Diced! episode 3: Games that stood the test of time
60.9 MB
2011-11-07
Episode 20 – Magic Realm
107:57
98.89 MB
2010-09-02
German Gaming News January 10 2007
2.91 MB
2007-01-13
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