The basic idea is each player has his or her own map of the area (in this case the Midway Island) behind a screen. Each player "searches" for the enemy fleet by flying search planes to the various zones on the map and calling the zone coordinates. Once found, bombers can be sent in to sink the enemy fleet. The actual attack is fought on a separate battle board where the ships are first placed on a rectangular grid and the attacking planes are placed in adjacent rectangles or on top of the ships themselves to indicate which ship they are attacking.
The basic game is very simple. But there are a number of additional rules, which add realism and complexity: CAP fighters, surface actions, bases, inaccurate search reports, etc.
The game is superior with a neutral referee for true double blind play.
Developed with the technical aid of C. Wade McClusky, Rear Admiral U.S.N. (Ret.)
Despite state-of-the-art advancements in naval game design, MIDWAY remains a favorite of many due to the exciting nature of the hidden move/search system which has not been greatly improved upon since. MIDWAY was almost discontinued in 1972 when Tom Shaw was looking for candidates to ax to pare the line down. Only pleas by Don Greenwood redirected the ax to 1914 and enabled MIDWAY to survive to climb into the all time best seller list where it remains a reasonably good seller.
The basic idea behind this scenario appeared in the [gameid=96016] and is that with a "devastating follow-up attack on Pearl Harbor" the Japanese crippled the base forced the surviving American ships of the Pacific Fleet to retire to the West Coast, and had to stay there for six months before Pearl Harbor could be put back in service. This allowed the Japanese to take control of all their objectives, including the north side of the Coral Sea, without loosing any capital ship. This left the Allied with Australia, Espiritu Santo and New Caledonia. In December the Japanese decided to move further south, so the US Navy had to reply with all they had.
To the order of battle given in the [gameid=96016] I added the Ryuho, whose entrance in service was delayed by the Doolittle Raid (impossible...
Some time ago I designed this map in a low printing quality form. Now, in the process for designing the map of a scenario from [gameid=96016] I had the base to design a printable version of this map too. Here it is, if you like it, up-thumb it.
Final version v1.2:
Solo Japanese AI for use in the Avalon Hill game of Midway.
This version includes the following fixes:
Replaced the 'Shift+F9' instruction to display IJN TF details with instructions to switch worksheets, then switch back. This updates the conditional formatting without recalculating parts of the spread sheet. Changed the naming for the tables and the instruction steps to make it clearer. Also added an option to hide/unhide the IJN operations prior to plotting your own operations. This makes it more difficult for the US player to decide how to use their fighters, either CAP or on the strike missions, as you now don't have a view of the IJN operations. Finally, I noticed that when I made the searches more grouped around previous successful searches, I allowed...
Hit record sheets for the four major surface naval battles around Guadalcanal: Ironbottom Sound; First and Second Guadalcanal; and Tassafaronga. Print these out on beige cardstock (available from big office supply or arts-and-crafts stores) for AH-style professional-looking hit record sheets.
Hit record sheets done up for Bismarck ('61) -Style surface action fighting. Print them out on beige cardstock (availalbe at major office supply and arts-and-crafts stores) for fantastic-looking hit record sheets.
The Midway USN hit record includes the battleline of 7 older US battleships and 5 WWI light cruisers that were steaming up 300 miles east of Midway in case they were needed - something left out of the original AH Midway game.
This is for the Midway '64 game, and accompanies the Panama Canal map found in the files download section here. There was no scenario attached that I could find, so I adapted this from the Two-Ocean War variant for the later version of Midway.
A USN-side hit record for the Panama Canal map for the Midway '64 game. This is mostly modified from the Two-Ocean War variant for the later Midway game. I did it because there is a Panama Canal map for the earlier Midway game, but no scenario for it that I can find.
The five battles of the 1964 Midway game and the Coral Sea Variant combined into a campaign. This includes reserve ships list for each battle, extra ship prints to make more ship counters, and simple replacement and repair rules.