Easy and fun historical game of Rommel’s battles with the English in North Africa during WW2. One of the early Avalon Hill beginner war games.
From the back of the box:
Ever since men began making weapons they have used them to create legends: in early 1941, when his conquest of Europe was embarrassed by the rout of his Italian allies in Africa, Hitler dispatched General Erwin Rommel to forestall a seemingly inevitable Axis defeat. Reorganizing the forces under his command as the Deutsches Afrika Korps (DAK), Rommel immediately launched the first of his legendary desert offensives.
Now, the legend of "The Desert Fox" is recreated. From April 1941 through the climatic battle at El Alamein in later 1942. Afrika Korps simulates the mobile conflict between Rommel's Panzerarmee Afrika and the British Eighth Army defending Egypt and the Suez Canal. During each monthly game-turn, the initiative may switch from the Germany to the Allied player as both come to understand why Rommel called North Africa "A tactician's paradise; a logistical officer's nightmare."
A 2 on Avalon Hill's complexity scale of 1(low) to 10(high). Playing time 2 to 4 hours
Includes 44" x 14" mounted mapboard of North Africa, set of die-cut Axis and Allied military unit counters, combat results table, time record card, die, and rules.
Few wargames have withstood the rigors of time as well as this one which remains one of the classic games of maneuver despite questionable realism and “rules” which are based as much on tradition from time honored official questions & answers as on any actual printed rules. The game was revised soon after its initial release to introduce the Supply Table and move the starting location of the British 4-4-7 from Msus to Mechili for play balance purposes. It has remained the same ever since with the exception of the inclusion of some questions and answers appended to the Battle Manual in the ’78 edition. A member of the 100,000+ sales club.
Way back in '64 or '65 we bought Afrila Korps. The 1st Ed. with the original set-up. We never learned about the errata that added a Ger. supply unit and moved the 3 Armored Brig. from Msus to Mechile. This is what we did with the old set-up. Note: the British "Target" markers show where the It. Inf. will move to next turn to continue the isolation of the two units of the 2nd Armored Div. See the post in Strategy for more explanation.
3 new CRT to use with Afrika Korps. Edit to add: To use with my (or your) variant.
One has 3 intermediate odds columns. It may be more useful to change the 3-4 column to a 2-3 column, because in AK the CF are smaller than many other games.
A 2nd just has the integer odds columns.
The last just shows you how the columns change with increasing odds.
They are less bloody for odds from 1-2 to 2-1 and add a few "No Effect" results.
By popular demand>>>>>>>>
A set of AK counters with the setup/turn of entry annotated in the upper right corner of each unit:
For the "at Start" units:
Ag = Agheila
EA = El Alamein
Ma = Matruh
Sa = Salum
To = Tobruch
Me = Mechili
Be = Bengasi
For Reinforcements, the number is the turn number of entry:
example: "15" is Turn 15 (I/NOV/41)
I have also added some alternate counters for those who might want to try throwing a new wrinkle into the old mix:
1.Added alternate counters for the three Allied "Motorized" units and the two British Guards brigades (which were also motorized infantry formations) giving them a movement rate of eight. It always struck me as odd the motorized infantry units had the same movement rate as the regular infantry formations.
2. Added an alternate...
A colorful and handy one page player aid with the Combat Results Table (CRT) and a useful Terrain Effects Chart both with explanations and (3rd Edition) rules references.
This is the corrected copy (4-1 odds CRT column is now correct).
I took Brian's (KillerB) idea and prettied it up a bit....also placed every time driven event on the track as an easy reminder for players (Axis supply rolls, etc).
Also kept the Accumulated Replacement Factor Record Track at the bottom.
Prints off just fine on a 8.5 X 11 sheet of paper then place in a clear document protector (or better yet, laminate).
I use a nickel for the turn marker and pennies and dimes for each of the Replacement Factor Tracks (x1 and x10). All told and extra 27 cent investment!!
(FINAL Update) A very colorful set of counters for this old warhorse.
This update is as per my earlier submission but I removed the Swastika from the Rommel HQ unit and replaced it with the Balkenkreuz to make it legal for our German friends to download.
Added "Auto Vic" (Automatic Victory) markers to help players more easily identify these situations during movement.
Added "ISOL" (Isolation) markers to help players more easily identify isolated units on the mapboard.
Also added a Turn marker and Replacement Factor Track markers for players using the Improved Time Record Track.
Since all the other divisions were given (at least it was attempted) their Italian divisional name, I took the liberty of changing the Italian "FASCISTS" division to "FASCISTI", it is actually the 136th...
I created this excel file to track and facilitate PBE-Mail of the AHGC classic Afrika Korps. The German player inputs his APRIL-1941-I movement for each counter available in his OB and resolves battles. The file allows for advances/retreats and the new hex locations for both Axis and Allied pieces. The Allied player then takes his APRIL-1941-I turn in the same worksheet. The APRIL-1941-I tab is copied to make the APRIL-1941-II turn and the procedure is repeated. Allows for the marking/tracking of counters that are eliminated as the battle for Tobruch advances. Enjoy.