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Apocalyptic future car racing.
Similar in style to Auto-Duel or Car-Wars but simpler with that Games Workshop Style. Not related to R.Talsorian's Cyberpunk RPG.
Build armed vehicles using a point based system and race or fight it out on winding roads that change each game.
9d 10h 46m
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16d 7h 48m
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16d 21h 39m
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The Dark Future rules (including tournament rules and the White Line Fever, Dead Man's Curve, St. Louis Blues, A Day At The Races and Street Fighter expansions) are available at the following link (27Mb PDF):
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1340008_Dark_Future.pdf
Components
1 Rulebook
1 Introductory Rule Sheet
Track sections:
8 straight track sections
1 railroad crossing
3 corner track sections
3 bend track sections
1 spin template
1 range ruler
3 6-sided dice (1 red 15mm, 2 blue 12mm)
Markers:
14 Sand markers (large triangles)
48 Debris markers (small triangles)
24 Dummy mines
24 Mines
16 Spikes
24 Oil slicks
26 Smoke clouds
6 Obstacles (rectangles
4 cars and 4 bikes (2 white and 2 red of each):
4 sprues with 1 car chassis
4 sprues with 2 large wheels and 4 small wheels
2 sprues with 2 bikes, 1 Interceptor body and 1 Renegade body
4 sprues with weapons: machine gun, autocannon, chain gun, heavy laser, combat laser, 40mm grenade launcher, 20mm grenade launcher, missile pod, turret, side mounting bracket
2 transparent Interceptor windscreens
Dark Future
Nick:
Games Workshop First Edition
Publisher: Games Workshop Ltd.
Artist: Tony Ackland, Dave Andrews, John Blanche
, Mark Craven, Colin Dixon, Mike McVey, Tim Pollard, Bil Segwick more»
Year: 1988
Product Code: 00291 2
Size: 16.73 x 11.42 x 3.15 inches
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Pg. 1
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14
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11
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13
Year Published
1988
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