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Expanded Items Location - rules modification
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Allows items found in the game to be found at more than one location. Hence the items are used in game more often.
Now Skateboards can be found at Skate shop as well as the Sporting Goods stores, etc.
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2009-10-25
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| 0 |
Fortified door token
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Barricades for use with my house rules.
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2009-10-20
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| 0 |
Syringe token
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Ready to print green syringe tokens for use with my house rules.
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2009-10-20
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| 0 |
Tunnel token for my houserules
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Tunnel token for use with my houserules.
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2009-10-20
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| 0 |
Reglas caseras - Primera edición
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Algunas reglas caseras para hacer más difícil el juego y dar más opciones a los jugadores. Agrega reglas para túneles, barricadas y nuevo token de combate: jeringas.
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2009-10-20
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| 0 |
House rules
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Some houserules to make it a bit harder and give more choices to players. Added rules for tunnels, barricades and a brand new combat token: syringe.
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2009-10-20
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| 2 |
Zombies!!! card/tile mats
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These are an updated version of the mats I had previously uploaded for keeping the cards and tiles organized. I brightened the colors and made a correction on the Z6 mat.
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2009-09-28
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| 2 |
Zombies!!! Hardcore v1.0
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This is my new version (after two years!) which uses a modified version of the Quick(er) rules. It can also be used with Zombies 3.5 cards as an option.
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2009-07-19
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| 4 |
Zombies!!! COOP RULES Player Aid
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A wonderful player aid for my "COOP RULES" the size of a map tile; sequence of play, use of Guts tokens and weapon's durability are summarized.
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2009-07-10
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| 7 |
Zombies!!! COOP RULES
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I completely rewrote the rules of the game, inspired by the 147 variants available here and there, and added some personal changes too. The game's now a much more strategic and complex coop variant for 2 to 4 players (3 might be best) fighting all together against Zombies. Rules are made to play with the main game and expansions 2, 3, 3.5, 4, 5 and 6. It's even better if you possess the "Humans" boardgame from Twilight Inc. too (essentially for the figs).
The main idea's that event cards targeting opponents are to be imediately revealed and played as unexpected events. Weapons last more than a single use too... Enjoy!
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2009-07-10
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