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Information
Designed By
Art By
Published By
Year Published
2008
# of Players:
2 − 4
User Suggested # of Players
Best with 2 players
Recommended with 1, 2, 4 players
(54 voters) [poll]
Playing Time
120 minutes
Mfg Suggested Ages
10 and up
User Suggested Ages
10 and up
(29 voters) [poll]
Language Dependence
Some necessary text - easily memorized or small crib sheet
(19 voters) [poll]
Category
Mechanic
Primary Name
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Alternate Names
Angriff! Teil 1: Ostfront, 1941/42
Expanded By
Families
Description Edit | History

Academy Games presents Conflict of Heroes, a new fast-paced tactical board game series designed by Uwe Eickert. The series follows the development of modern day squad and platoon level tactics starting with World War II through modern day Bosnia, Iraq, and Afghanistan. The first game in the series, Awakening the Bear! – Russia 1941-1942, takes you to the eastern front during Operation Barbarossa, the German invasion of Russia. Many consider this time period to be the birth of modern warfare tactics that continue to be used and perfected by today's modern armies.

Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time.

Much effort went into distinguishing the units in the game by highlighting their historical strengths and weaknesses. For example, each tank defense rating takes into account relative armor thickness, armor slope deflection percentage, speed, size, targeting mechanics, and crew training. All these factors are represented in an easy to learn target number system.

The included firefights, most of which you can play in about an hour, are designed to depict the pivotal points in a given battle. You can learn enough of the game to play the first scenario in 10 minutes thanks to the programmed instruction approach used in the full-color rulebook.

The game also features 3 to 4 multi-player firefights and optional rules for solitaire play.

Part of the Conflict of Heroes series.

Expanded by:

Other games in the series:

Resources:

Home Page: http://www.Academy-Games.com/

More Information Edit | History

Fun: Unique system allows all players to interact with no downtime.
Fast: Scenarios vary in length from 1/2 hour to 2 hours. Most scenarios play in about an hour.
Easy to Learn: Learn the system in small programmed sections. Teach a new player how to play in under 5 minutes.
Challenging: Realistic military tactics using the historical units must be employed to win.
Consistent: Each game in the series uses a unified system.
High Quality: All components feature excellent graphics. Maps are mounted and counters are 1" square!
Multiplayer: Features scenarios for 2 - 4 players.

Awakening the Bear! includes 5 - 15x19 inch geomorphic mounted map boards, 192 easy to read 1" square die cut counters, 56 action cards, 4 track sheets, summary sheets, 2 dice, 12 pg firefight book with 10 firefights, and a 12 page rule book.

Official Questions and Answers
Official Rules and Updates

Conflict of Heroes FAQ



Microbadges

http://files.boardgamegeek.com/images/microbadges/mb_GamC_Conflict.gif Conflict of Heroes: Awakening the Bear! - Russia 1941-1942 Fan
http://files.boardgamegeek.com/images/microbadges/mb_GamC_Conflict2.gif Conflict of Heroes: Awakening the Bear! - Russia 1941-1942 Fan
http://files.boardgamegeek.com/images/microbadges/mb_ConflictofHe2.gif Conflict of Heroes: Awakening the Bear! - Hit Tank
http://files.boardgamegeek.com/images/microbadges/mb_ConflictofHe.gif Conflict of Heroes: Awakening the Bear! - Hit Unit


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New $48.95 17-Nov-2009 flag
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New €57.80 15-Oct-2009 flag
New €59.00 18-Sep-2009 flag
New £42.99 17-Sep-2009 flag
New €64.99 8-Jul-2009 flag
New $60.00 8-Jul-2009 flag
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10d 21h 56m
2d 15m
2d 19h 29m
2d 22h 58m
2d 19h 29m
2d 22h 9m
5d 13h 19m
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2d 19h 35m
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0 No Title
Hidden Counters to use with Variant Solo Play. This link have a tutorial explaining how to make the counters: http://ariel.minilab.bdeb.qc.ca/~ericp/cgi-bin/boardgame/index.php?n=Guide.PrintAndPlayPage7 hope you enjoy!
2009-09-05
2 VARIANT Solitaire Rules
Here's an attempt to make the things alone. Based on John Hill's actual rules, but adding new mechanics for hidden units, including hidden movement and firing. Hope you try them and I know that may contain errors and inconsistencies, but you all may give suggestions, if you want. [Edit] Don't forget to get the .doc with the hidden counters for print! Chris
2009-09-05
8 Custom Firefight: Nail in the Coffin
PDF version of David Jackman (Saan) custom firefight. This firefight is a tight infantry action which involves sound strategic planning by the germans and equally quick tactical reaction by the Soviets. This will be the first in a series of 3 firefights in 'campaign' style over the battle for Yahotyn: "The Bear in Yahotyn"
2009-06-25
1 Docx version of Firefight
Just a Docx version of the below FF(Nail in the Coffin) for compatability issues. I promise i'll work on a nice pdf the day i get a chance. :) Discussion Thread: http://boardgamegeek.com/thread/408154
2009-05-19
15 Custom Firefight: Nail in the Coffin
This firefight is a tight infantry action which involves sound strategic planning by the germans and equally quick tactical reaction by the Soviets. This will be the first in a series of 3 firefights in 'campaign' style over the battle for Yahotyn: "The Bear in Yahotyn" Discussion Thread: http://boardgamegeek.com/thread/408154
2009-05-18
3 Firefight 2 B&W planning map
Planning / reference map for Firefight 2, The Gap. In black and white, fits on one A4.
2009-05-09
2 CoH java mobile probability calculator 0.3
Basically tha application displays the probability and how much you need to throw to get a hit and fatal hit (+4) for given DV, AV and CAP roll modifier. I've tried to make AV and DV input as quick as possible - usually you need to press two keys to set them both. The application can also replace dice - just press * or # to roll. To prevent cheating (e.g. secretly rolling until you get a high score) roll history is displayed. Also every roll makes a sound and it's impossible to roll more frequently then once every 5 sec. Of course you can still use real dice. Just don't press */# then. The application is open-source and completely free (GPL licenced). Sources are available at http://sourceforge.net/projects/earl/ Direct download to mobile from http://earl.sf.net/m/ See how...
2009-05-09
0 CoH Rulebook JAVA E-BOOK
CoH Rulebook in JAVA format (E-BOOK), for mobile, size 320x240. (in Spanish). Reglamento CoH en formato JAVA (E-BOOK), para móviles, tamaño 320x240. (en Español).
2009-05-08
2 Firefight 8 Artillery Objective Cards
A bit of extra chrome for the Bug River Russian commanders. Print two copies and note your target hexes.
2009-04-26
11 Group actions cleared up
Section 9 - group actions was clarified based on user feedback. This sections should now be much clearer to understand. The base rules have not changed.
2009-04-24
Statistics
Board Game Rank: 34
Wargame Rank: 9
Num Ratings: 1396
Average Rating: 8.09
Standard Deviation: 1.37
Num Views: 301305
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.9 moreinfo
Fans: 159
Personal Comments: 578
Users Owning: 2003
Users Wanting: 288
Users Trading: 55
Has Parts For Trade: 1
Want Parts In Trade: 0
Price History: View
Total Plays: 3233
Plays This Month: 46
Linked Items Relationship: Expansions for this Game
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Sort:
Pg. 1 of 1
Rank 0
Num Ratings 78
Average Rating 7.97
Average Weight 2.09
Owned 595
Prev. Owned 25
For Trade 17
Wanted in Trade 24
Wishlist 51
Comments 44
Year Pub. 2008
Rank 0
Num Ratings 0
Average Rating 0.00
Average Weight 3.00
Owned 0
Prev. Owned 0
For Trade 0
Wanted in Trade 26
Wishlist 108
Comments 3
Year Pub. 2009
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