The setting is the American Revolution. Players are secret agents racing to send a secret message from Boston to Philadelphia. The first to reach Philadelphia wins.
On a player's turn, he rolls the dice to determine how many steps he must move. He can choose the direction to move. Some spaces provide a card. Cards are a mixture of good events, bad events, and also tools that can be kept and later used to overcome obstacles on the map.
This game is published in the World magazine, which is a children's magazine published by National Geographic, in the 80's.