36 tiles depicting trays of apples are set up at random on the 6x6 central grid of the board, at the beginning of the game. Each tray contains from 1 to 6 apples. A pawn is placed on the (only) tile with 6 apples. Additionally, the two players each have 12 'action' tiles that they place on rows around the four sides of the grid. Each player has two of each of the following action tiles:
- Premium - doubles the value of a crate of apples
- Wholesale - halves the value of a crate of apples
- Rush Order - stores up an extra move
- Quality Control - allows the player to steal a tray
- Order Mixup - allows the player to swap trays
- Malfunction - allows the player to flip over an unplayed tile
One player plays 'vertically', the other plays 'horizontally'.
On his turn, a player moves the pawn (representing the "grabber") to any one of the other 5 spaces in its current row, in his 'direction'. If the space contains a tray of apples, the player removes the tray (leaving the pawn in the empty space) and adds it to one of his 4 crates. If the cell is empty, the player must activate one of his two 'action' tiles at either end of that row.
Play continues until one player's 4 crates are all capped off (with the Premium/Wholesale tiles), or until one player is unable to make a valid move. The players evaluate each of their crates, scoring:
- For open crates - 1 point per apple
- For Premium crates - 2 points per apple
- For Wholesale crates - 1 point per 2 apples (rounded down)
The player with the most points is the winner.