Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.
The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.
However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.
Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.
Power Grid FAQ - Please read this before posting a rules question! Many questions are asked over and over in the forums... If you have a question about a specific expansion, please check the rules forum or FAQ for that particular expansion.
The Funkenschlag: EnBW and Mégawatts editions are the standard base game bundled with different boards (Baden-Württemberg/Germany and Québec/France respectively.) The Baden-Württemberg and Québec maps are available separately in a limited expansion Québec/Baden-Württemberg. The USA/Germany map (provided as part of the standard base game) is not available separately to owners of those editions.
This is a set of resource replenishment charts for the custom plexiglass resource tracker shown here https://www.boardgamegeek.com/image/2704025/power-grid.
This file includes the charts for all official maps (current to Oct-2015). A blank sheet is also included for making charts for other maps. Players are free to copy this file and make and submit charts on their own if they wish.
The Power Grid game rules leave it up to players to decide on how to determine the areas to use in any particular game. I have decided to come up with a way to randomly choose starting areas. By using the randomiser tables, you can just roll dice to determine starting areas. I came up with these tables so that when determining which areas to use, every possible combination of areas will have an equal chance of being used. The tables list all legal combination of areas for a 3, 4 or 5 area game. Simply roll the dice indicated on the table and look up the list of areas. Where the table says, "Re-roll", re-roll all dice until a result other that "Re-roll" comes up.
Spolszczenie reguł do wszystkich dodatków i kart promocyjnych do Wysokiego napięcia. /
Polish translation of rules for all Power Grid expansions and promo cards. The Speicherkraftwerke is also included, but Atolla Modulis and robots are not included (only special rules for robots are included).
I've spent many hours to make sure there's nothing missing and all information are accurate. However, in case you found anything wrong in my file, I'll be very thankful for letting me know about that.
I've created my file on base of great work done by atwar in order not to invent the wheel from scratch. But I've slightly changed every section and added much more (beside the latest addons and cards). I also dug forums in for any strange or special cases and these are also included here.
Enjoy!
This is a miniature screen for placing your money behind. I like to use chips instead of the paper money and this screen works to obscure the amount of money you have. Print on light card stock cut out and place tape over the tabs to reenforce them, letting the tape run it up the back over the seam. During the game I place a piece of stick-up-notes sticky part cut into a strip over the tabs.If you like it thumb it so that others can find it for there personal use.
Once, when teaching Lancaster after not having played it in ages, I made a critical error that I didn’t discover until after the game. I said never again and since then I make a “Reminders” sheet for all of my games. The intent was not to cover all the rules but to make note of those little things that can be forgotten. Most of the Reminders start with the set-up and ends with the end of game conditions and scoring. I print them on cardstock and trim away the excess, making an easy to use sheet. They are also a good framework to use when teaching the games. If you click on my user name, then click on Contributions, then go down to Files you can check out my Reminders for all of my games. Enjoy.