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Board Game Entry
Information
Designed By
Art By
Published By
Year Published
2007
# of Players:
2 − 2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(115 voters) [poll]
Playing Time
90 minutes
Mfg Suggested Ages
12 and up
User Suggested Ages
14 and up
(35 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(49 voters) [poll]
Category
Mechanic
Primary Name
1960: The Making of the President
Alternate Names
1960: Carrera hacia la Casa Blanca
1960: Kennedy contre Nixon
Expanded By Show Expansions »
Families
Description Edit | History

From the author:

"Sometimes the history of a nation can be defined by the relationship between two individuals. The Election of 1960 is the story of two men, John F. Kennedy and Richard M. Nixon. One is the scion of a wealthy, politically powerful family from New England. The other is the son of a Quaker grocer in Whittier, California. While they belong to opposing political parties, they start out as friends. The complex development of that friendship, however, would shape a pivotal presidential election and cast a long shadow over American history for the remainder of the 20th century.

"In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates must contend with the question of civil rights and balance their positions on social justice against the need for valuable Southern electoral votes. Of course, the ever-present issue of the economy also rears its ugly head, and both Nixon and Kennedy will compete to be the candidate with the voters' pocket books in mind.

"The contest is fought out on an electoral map of the United States as it stood in 1960—a map where Louisiana and Florida share the same number of electoral votes, as do California and Pennsylvania. Using a card-driven game system, all the major events which shaped the campaign are represented: Nixon’s lazy shave, President Eisenhower’s late endorsement, and the 'Catholic question' are all included as specific event cards. The famous televised debates and final election day push are each handled with their own subsystems. Candidates vie to capture each state’s electoral votes using campaign points in the four different regions of the country. At the same time, they must build momentum by dominating the issues of the day and attempt to gain control of the airwaves.

"As with any election campaign, the challenge is to adapt your game plan as the ground shifts out from under you. There are never enough resources or time to do everything, but you need to make the tough calls to propel yourself into the White House. This fast-playing strategy game for two players challenges you to run for the most powerful elective office in the world, at one of its most unique crossroads. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both."

More Information Edit | History

Awards

Online Play

Microbadges: http://files.boardgamegeek.com/images/microbadges/1960kennedy.jpg http://files.boardgamegeek.com/images/microbadges/1960kennedy2.jpg http://files.boardgamegeek.com/images/microbadges/1960neutral.png http://files.boardgamegeek.com/images/microbadges/1960nixon2.jpg http://files.boardgamegeek.com/images/microbadges/1960nixon.jpg

Microbadge inspired by that era: http://files.boardgamegeek.com/images/microbadges/apollo11.jpg

Microbadge for this game category: http://files.boardgamegeek.com/images/microbadges/CDGfan.jpg

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6 1960 Rules Summary v1.0
Rules Summary of 1960: The Making of The President. Based on "1960 Summary and play aid" by Grildensnork (http://www.boardgamegeek.com/file/info/27293) and trying to copy the style of Universal Head's player aids.
2009-01-14
18 1960: The Making of the President "All-In-One" Player's Aid v1.0
Included in this Excel spreadsheet: - Detailed Instructions - Virtual Mapboard - Played Cards tracking w/ logic - Debate / Election Day worksheets - Detailed Calculations w/ statistics - Strategic Planner, Rules and Card Index
2008-11-13
6 1960 Winner Determinator
This Excel spreadsheet determines who wins the game. Enter which states each candidate won and the winner will instantly be displayed. Also includes logic to resolve ties.
2008-08-20
1 Another Excel Electoral Counter
Here's a "prettied-up" version in Excel. This one even applies the Unpledged Electors card. Click the buttons next to a state if a candidate has support there. Click the buttons next to "Endorsed" if a candidate has an endorsement there. (Gray numbers next to the endorsement, show how many electoral votes are currently being allocated because of the endorsement, or if no endorsement, because of the color on the board). Click the "Unpledged Electoral Event" if it is put in play. Boxes will then appear letting you click on Al, LA and MS if Kennedy has 4 or more support in them. It is saved with the starting values. If you save after changing things, you'll have to re set the starting values by clicking on the appropriate states. Depending on your monitor size, you may need to change the zoom value. The whole thing should fit pretty easily, so you don't have to scroll. Sorry about the "macro" message that may appear, the use of the buttons causes that. v1.1. Fixes 2 minor errors: Original incorrectly gave message that election goes to the House of Representatives if no one had 270 votes, that has been corrected to 269 as was the correct number in 1960. Also original had the wrong states buttons already pressed in the East when first loaded.
2008-08-18
11 Overview of Markers/Support/Electoral Votes - Version 1.0
Version 1.1 - Fixed the Arkansas typo and added state abbreviations for players "across the pond." Thanks to Jonathan Smith (Cinulph) for the suggestions.
2008-07-30
1 Traduzione italiana di tutte le carte
Lista in ordine alfabetico e traduzione di tutte le carte presenti in 1960:The Making Of The President. Ver.1.0
2008-07-08
1 Virtual cube bag for 1960
Executive summary: I got sick of running out of cubes in 1960. A perl script was created to virtualize cube insertions and draws from a bag. I created this while on a return plane trip from a business. Crappy aesthetics but it works and has very little dependencies (expected to run in any straight perl environment - I just used ActivePerl 5.10 in Windows XP). How to run: # perl bag1.pl Hit CTRL-C to stop the script, as it's driven by an infinite while loop. What it does: * Allows user to add any number of blue or red cubes. * Allows user to draw 1 cube * Tracks cube counts and uses simple rand function for cube draw C:\downloads\boardgames\1960>perl bag1.pl TEST: blue=0 red=0 Choose one: 1) Add some red cubes 2) Add some blue cubes 3) Draw a cube
2008-06-22
3 List of the states sorted by electoral votes
To see in a quick glance which states yield more victory points. Plus, indications of how many cards (with their CP) feature each state in the bottom right corner.
2008-06-17
6 Player aid with states location, electoral votes and abreviations
Player aid which allows those who are not so familiar with American geography to easily locate the state. It shows each state in alphabetical order with a map of its location, its abreviation and the number of electoral votes.
2008-05-05
2 Large Print Electoral Vote Numbers in State Boxes
I made this graphic addition for my friend Tom, who is legally blind; I also find it useful. I have been setting aside the State Seal markers the last few games - it saves set up time (trivial but still ...), it cuts down on clutter and now it allows the reasonable big state boxes to serve a better purpose. Not for everyone to be sure, but I like it and find it answers any questions on state EV quickly. Don't get me wrong, the State Seal markers are great - very helpful, educational and high quality. If only the reverse EV numbers were bigger, then they would be perfect and serve my purpose. PS. I just noticed I made a mistake - Alabama has 11 EV, not 10 as I marked it. Also, if I could do this over, I would have the 'Blue' states stenciled in blue and the 'red' states stenciled in red, just so players could more easily reference the 2 colors, since the color / party backgrounds are already there.
2008-04-26
Statistics
User Rank: 27
Num Ratings: 2861
Average Rating: 7.86
Standard Deviation: 1.26
Num Views: 178502
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 3.2 moreinfo
Fans: 65
Personal Comments: 1263
Users Owning: 3210
Users Wanting: 320
Users Trading: 92
Has Parts For Trade: 3
Want Parts In Trade: 0
Price History: View
Total Plays: 5429
Plays This Month: 8
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