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Information
Designer
Artist
Publisher
Year Published
2010
# of Players
2
User Suggested # of Players
Best with 2 players
Recommended with 2 players
(9 voters) [poll]
Mfg Suggested Ages
12 and up
Playing Time
180 minutes
User Suggested Ages
12 and up
(5 voters) [poll]
Language Dependence
Extensive use of text - massive conversion needed to be playable
(7 voters) [poll]
Honors
Subdomain
(15 voters) [vote]
Category
Mechanic
Family
Primary Name
Hearts and Minds: Vietnam 1965-1975
Alternate Names
Website
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ObjectID: 27739
Description Edit | History

Hearts and Minds: Vietnam 1965-1975 is a card-driven game covering the American buildup of troops and arms in Southeast Asia as to our decision to begin troop withdrawal: 1965-1975. The game is quick (3-6 hours) and clean (map using area movement). Hearts and Minds uses most major events of the period, including proposed events such as the Macnamara Line which was never actually built. Although nominally a combat game, the mechanisms actually revolve around both sides occupying South Vietnamese provinces for propaganda purposes. The heart of the game is political influence. There is little doubt that the Allied player will eventually withdraw his American boys from the quagmire, but the question is, how quickly and in what numbers?

Hearts and Minds contains 80 cards, tokens to represent the American army, the ARVN army, the NVA army, VC units of varying hidden strength, the Cambodian army, the Laotian army and a small contingent of international allies. Turn tokens, withdrawal tokens, reduced movement tokens as well CAS (Close Air Support), communist Air Suppression and artillery are also included. More rules cover Air Cavalry, naval support, Riverine interdiction, and bombers. Untried troops are a liability in the game; Veteran troops are a necessity. Ultimately, the Communist player must deal the American such a crushing public relations disaster that he will abandon his Southeast Asian allies before the momentum of those allies stalemates the irreversible infiltration of South Vietnam.

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Versions
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Pg. 1
Hearts and Minds: Vietnam 1965-1975
Nick: 
Second edition
Publisher: Worthington Games
Artist: 
Year: 2014
Size: Avalon Hill Bookcase
English
Release Date:  
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Hearts and Minds: Vietnam 1965-1975
Nick: 
First Edition
Publisher: Worthington Games
Artist: Sean Cooke
Year: 2010
Size: Avalon Hill Bookcase
English
Release Date:  
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Files
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Pg. 1 of 2 »
18 Hearts and Minds flow charts
This is a series of flowcharts, providing step-by-step instructions for combat, area activation, interphase, reinforcements, card play, and pacify/political control.
English
2013-03-02
3 Hearts and Minds players chart in Japanese
Based 2nd edition, Players chart and cards list.
Japanese
2012-09-23
2 Hearts and Minds Japanese playbook
Based Ver.2 http://hilinski.net/HeartsAndMinds/
Japanese
2012-09-23
2 Hearts and Minds Japanese rulebook
Based Ver.2 http://hilinski.net/HeartsAndMinds/
Japanese
2012-09-23
7 Number of cards and counters
Number of cards and counters by type.
English
2011-05-01
8 tablas de ayuda ( castellano)
supporting tables for H & M in Spanish
Spanish
2011-01-26
9 Hearts and Minds Map Helper
Hearts and Minds Map Helper helps find areas blocked by the map for quicker play
English
2011-01-21
40 Hearts and Minds rules summary
Hearts and Minds rules summary that I use to teach the game and to refresh my memory. Incorporates Stan Hilinski's V2 rules from 6-Dec-2010 and replaces my v1 rules summary.
English
2010-05-22
24 Replacement counter images for armor and artillery assets
Updated to correct battle strength on 4th NVA artillery asset counter (should be on white box).
English
2010-03-19
15 Alternate RP / SRP Stockpile Tracking System
After playing several games I found that tracking RP and SRP's on the map were at times difficult to see. I also found that we sometimes forget to reset our SRP's when moving the Hawk/Dove counter. This could prove disastrous in player operations. We decided to employ our mini-poker chips to monitor our current RP's and save SRP's. We found that this worked very well after we employed this system. It took about a turn or two to get used to it. After we used this system, we made a conclusion that we need to pimp out our game just one more time. This player mat is the result of our idea of tracking these RP's/SRP's. Example of Chip /Marker use: GREEN CHIPS for US/Allies RED CHIP for NVN BLACK CHIPS for saved SRP's Once a Action Card is played, we pull the required...
English
2010-03-17
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Statistics
Board Game Rank: 1417
War Game Rank: 117
Num Ratings: 273
Average Rating: 7.71
Standard Deviation: 1.32
Num Views: 110838
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 2.8
Fans: 52
Personal Comments: 174
Users Owning: 662
Users Wanting: 90
Users Trading: 23 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 611
Plays This Month: 3
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I've Been Diced! episode 43: A Descent into frustration, and a belated best/worst of 2012 list
2013-03-18
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