Drive Offensively! Car Wars is a game featuring freeways of the future in which the right of way goes to those with the biggest guns. Players choose their vehicle — complete with weapons, armor, power plants, suspension, and even body style — then they take them out on the road, either to come home as "aces", or to crash and burn. If a driver survives, his abilities improve and he can earn money to buy bigger and better cars. Advanced rules let players design their own customized cars, trucks, and cycles.
This entry covers Car Wars and Car Wars Deluxe, the first two editions of the rules. See also:
"1st" Edition tables and modifiers summary. Does assume limited 3rd Edition updates: specifically the turn key, 5-phase movement and some tweaked D values. Otherwise tightly tied to 1st edition gameplay.
Dyersburg, Tennessee joins the ranks of other towns who have converted their old, abandoned mall into a heart-raking, face-breaking, and money-making brand new arena! Inspired by a friend of mine who hosts a regular Car Wars PBEM game and wanted an arena based on his local mall, I whipped this up this using the old-school Car Wars map aesthetic. Please feel free to use! Scale: 1" equals 1" for printing purposes, and has an overall dimension of 71x42". I'm planning on expanding the map to add garages/pits, medical bay, eatery, and gift shop soon(ish) to add a little more role-playing options to the facility.
-Walls are indestructible and 2" high.
-The grass parking islands are considered off-road (+1 to all maneuvers), and are surrounded by a low curb, which is normally a...
This is a player aid for tracking speed and handling status, and a basic to-hit relative speed calculator. the to-hit calculator ignores relative facing, only taking relative speed into account.
Easiest method is to print 4-up on US Letter size paper, using card stock for the last page. Trim according to the guides, and the bottom horizontal line on all but the last page. There is sufficient margin at the top for wire-binding or any other kind of lay-flat binding if desired.
A small guide to a few arenas I created for vassal. A bit of flavor for each one along with special rules. Start your engines, its dyin' time! You can download the vassal files as well as these maps for vassal over here: http://nadaduelcircuit.com/