Maori Wars is a light treatment of the principal uprisings that took place during 1845-1872.
The game has 7 scenarios:
1) Hone Heke's Challenge (1844-46)
2) Hutt Valley Uprising (1846)
3) Wanganui Uprising (1847-48)
4) Taranaki "Kingite" War (1860-61)
5) Waikato "Hau-Hau" War (1863-64)
6) Tauranga (1864)
7) Lame Seagull's March (1864)
and 3 campaigns.
Components:
One 22" x 34" map, over 300 double sided, die-cut counters, and a 12 page color rulebook.
Between 1845 and 1872 the British Army, the newly formed New Zealand Armed Constabulary and the first Australian expeditionary force fought the fiercely independent tribes of New Zealand to expand western culture into the interior of Maori occupied New Zealand. A series of distinct uprisings occurred through which the British came to respect the Maori warrior as brave, ferocious and exceedingly clever. Defeat of the Maori was due as much to infighting as it was British numbers, weaponry and tactics. Maori tribes were hardly united. Like American Indian tribes, many recognized the opportunity to settle old scores and attain dominance by treating with the Pakeha (foreigners) against their traditional Maori enemies.
Where Maori had been under the development of Khyberpass Games, and KPG is disbanding, a new company, Legion Wargames, will be undertaking most of KPG's prior gaming commitments including the production of MAORI WARS. Keep an eye out of the imminent launching of Legion Wargames!