From the Publisher:
Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame.
Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can!
Player tokens for Munchkin Quest. 8 colors each of male and female. Red, Blue, Yelloy, Green, Orange, Purple, Black, and White. Print, cut, fold, tape something in the bottom for a little weight (pennies work great), and off you go, 8 player mayhem with clearly defined player genders. Someone plays a card that changes your sex? Just swap tokens, and keep on killing. (after that damn -5 next round that is)
This is the second Monster mat. The one that becomes necessary when you are playing with the expansion, or if you have just added more players. This mat includes color coded spaces for up to 3 monsters with 2 spaces for enhancers each for the colors Orange, Purple, Black, and White. I have also made an 8 colored Die that can be printed so you can have up to 8 players.
This mat helps us keep track of the myriad of monsters running around the dungeon. It includes color coded spaces for 3 monsters per player and additional space for 2 Enhancers. This mat only has space for Red, Green, Blue, and Yellow.
Check the download labelled Munchkin Quest 6-8 Player Monster Mat 11x17 for Orange, Purple, Black, and White.
This is the player mat that we use when playing this great game at my house. It includes areas for all the gear except for Belt and Clothing/Shinys/etc (since there is no limit to how many of those you can have)
This mat also includes a place for any Curses that are currently in effect, a place to pile all that Gold, space for up to 6 movement tokens and 9 hit tokens, and a small area to indicate your current fe/maleness. There is also a copy of the Search Table, and a reference for the symbols on the rooms (Bad for Dwarves, Good for Thieves, etc)
We have found that this helps us keep track of the billion or so cards that are always in play.
This is 4 pages, text only of point form rules for Munchkin Quest. It does not get to the table often,and I tend to forget some of the rules, so I wanted a document that I can quickly look over to clarify the rules without having to leaf through the entire rulebook. Page 4 is just some house rule ideas.
This is more of a graphical compilation of the rules for MUNCHKIN QUEST!
a game i played and loved, then found much easier quicker games. when i tried to play it again i'd forgotten all of the little rules, so thought this might help other people too!
any thoughts would be appreciated!